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PlayStation (Games)

US Air Force Buying Another 2,200 PS3s 144

bleedingpegasus sends word that the US Air Force will be grabbing up 2,200 new PlayStation 3 consoles for research into supercomputing. They already have a cluster made from 336 of the old-style (non-Slim) consoles, which they've used for a variety of purposes, including "processing multiple radar images into higher resolution composite images (known as synthetic aperture radar image formation), high-def video processing, and 'neuromorphic computing.'" According to the Justification Review Document (DOC), "Once the hardware configuration is implemented, software code will be developed in-house for cluster implementation utilizing a Linux-based operating software."

Submission + - on demand video + cms + interactive for museum 1

remolacha writes: I've been given the task of tech chief for a biggish art museum (1300 m2, or about 13,000 sq ft) in Spain. The museum's designers want 20 "terminals" that will offer on-demand video and interactive content. the terminals' content will change with the exhibits. many will have touchscreens, more interesting forms of input are planned as well (floor sensors, big buttons).

It's all on one floor, and the floors are raised, so I can run cabling and set up floor ethernet jacks. max cable run is 60m / 190ft. The museum may expand to 4x it's projected size once open by comandeering other floors in the building.

To give an idea of where the designers heads are, they were talking about a massive dvd changer in a closet somewhere.

I am thinking an intranet running a webserver with a CMS and flash media server, terminals running firefox in kiosk mode. I'd love to do everything on linux. does anyone have experience with a setup like this, better ideas, or advice?
PC Games (Games)

A Look At the AI of Empire: Total War and F.E.A.R. 2 58

mr_sifter writes "The newly released Empire: Total War and F.E.A.R. 2 have both been praised for their excellent AI. In this feature, Bit-Tech talks to the developers behind these games about how they handled the challenges of creating Empire's armies of thousands of AI soldiers and F.E.A.R. 2's aggressive teams of military operatives. The discussion also talks about how game AI is 'smoke and mirrors' compared to research AI, and looks at the difficulty of improving the quality of game AI." We talked about F.E.A.R. 2's engine and AI back in December as well.

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