Comment Re:Really - who owns the copyright? (Score 2, Informative) 309
It appears Erik Andersen is responsible for a large amount of rewritten core apps in BusyBox:
It appears Erik Andersen is responsible for a large amount of rewritten core apps in BusyBox:
Which is still possible without releasing any source code.
The keyword here is "distributing" - even if you don't create a derivative at all.
Are you sure these companies "embrace" open source? sounds to me like they really just raped it...
Well, this was mentioned in page 8 of the PDF:
"Western Digital's WDBABF0000NBK WD TV HD Media Player;"
Where does one find a wasgij for cutting out one such puzzle?
Don't forget the whole thing can be turned over also.
And, then there is FarmTown, almost the exact same game. That's the annoying bit about Facebook apps, everyone one has at least two or three near duplicates.
pcloadtissue, wtf does that mean?
Where I live, we have 5 tiers of KWh usage above baseline (PG&E, northern CA)...
When I was running distributed computing projects on ~10 machines, my power bill was breaking the $500/month barrier on occasion.
Power usage differences between idle and 100% CPU are easily measured with a P3 Killawatt or similar watt-meter - and the differences can be pretty enlightening. Different machines produce different results.
The higher performance P4's were pretty bad - running between 150-200W at the wall at 100% CPU, while my AMD X2 would only reach ~100W at full load.
Social networking is fun. You can buy a new TV, you can't buy back having wasted your life hiding.
You also can't buy back all that wasted time sitting in front of the computer mindlessly staring at Twitter and Facebook...
No no no, you have it all wrong.
Augmented Reality is what the *theives* are gonna be using - as they walk around, they see geo-tagged pictures of 50" TVs pop into view, and next to them, the twitter feed stating the owner is away on vacation...
The guy on vacation is just using "Distorted Reality" believing that all that info he posted on the internet was a good idea, and he has thousands of internet friends looking at it.
I understand of course that a pirated copy is not always a lost "sale", but the sales dropped immediately after the pirated versions showed up on the web. It's a pity that Apple seems to have little interest in preventing piracy on the iPhone.
So you're saying that after the pirated version appeared, only the jailbroken phone users were using it thereafter?
I guess probably because I don't own an iPhone - and I have no clue how much iPhone apps cost in the first place
The summary made it sound as if 60% of users of these games were pirates (piracy being the rule not the exception), which gave me pause to wonder.
Oh well, nobody ever said
Indeed - after re-reading it (rather than looking at all the pretty graphs), I see that some of my curiosity has been quenched. It's some interesting statistical data for sure.
He has not acquired a fortune; the fortune has acquired him. -- Bion