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Comment Separate the extra charges (Score 2) 220

Call your phone company and ask them to separate the extra charges from your phone bill. That way, the (perhaps) evil company will have to bill you independently of your phone bill. Often, they won't bother because they now know that you're the kind of person that doesn't mindlessly pay some mystery charge on your phone bill. I did this when I received a huge and clearly exploitative charge for receiving a collect call. This was several months ago and I have yet to hear back from the company that now has to send me a bill independently of the phone company.

Comment Re:Dvorak isn't better (Score 1) 425

(3) at least one study indicates that placing commonly used keys far apart, as with the QWERTY, actually speeds typing, since you frequently alternate hands[.]

That sounds backwards. A Dvorak has, for example, A and S on opposite sides of the keyboard. In fact, all the vowels are on the left side of the home row. And all of your most popular consonants are the other side.

Looking over at my wife's Qwerty, A and S are are close. So are E and R.

[This is off topic in regards to the above quote] Please realize that there's hardly anyone that just types Dvorak. Those that have two weeks to learn the new layout type both Qwerty and Dvorak! Your Qwerty speed can't go down, unless you neglect Qwerty entirely for years.

Games

Copyright and the Games Industry 94

A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."
First Person Shooters (Games)

ioquake3 1.36 Goes Gold 176

Time Doctor writes "The de-facto standard in Quake 3 engine technology, ioquake3, has hit version 1.36 recently. It includes a garbage bag full of improvements: in-game VOIP; optional external Mumble (voip); OpenAL; IPV6; anaglyph stereo rendering; Full x86-64 architecture support; Rewritten PowerPC JIT compiler, with ppc64 support; new SPARC JIT compiler, with support for both sparc32 and sparc64; improved console command auto-completion; persistent console command history; improved QVM (Quake Virtual Machine) tools; colored terminal output on POSIX operating systems; multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders); PNG format support for textures. Of course, there are even more fixes for security holes and other bugs in there. So, if you don't like ads and queues in your Quake 3 experience, get a copy of Quake 3 off Steam and copy your data files and key into your ioquake3 directory."

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