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Comment Re:High-end models? (Score 1) 406

when did the Advertising Standards Authority become an authority on deciding thickness?

The S2 isn't 8.49mm thick in some places. It's 8.49mm thick all over, except one small section at the bottom.

It feels and looks thinner. I just got one (after having owned each iPhone iteration), and I think it feels slimmer, and it's the first thing most people have commented on when I've shown them it (including iPhone users).

To describe the S2 as banana shaped is simply wrong. it's flat, with a slight bump (not even 1.5mm bump!) at the end.

Comment What's the big problem? (Score 1) 237

before I even read the comments on this story, I knew that Slashdot group think would be squarely against it.

I would usually say I'm quite aligned with the group think, but in this case, I'm not so sure.

I've been thinking for quite a while that the internet would be improved if everyone had to post things under their real identity. It's easy to go for a knee jerk omg, what about people's privacy. But to me, privacy on the net generally (and increasingly) seems to be a cover for posting abuse/rubbish, and it significantly lowers the value of the internet.

Maybe real names isn't the way to fix it, but I think the quality of the net would improve if we could find a way to prevent people positing without the slightest thought.

Comment Re:Wow, live stargazing is a TV show in England? (Score 1) 116

yup, I agree with this. It was filled with too much padding (did we really need a presenter "live" in Hawaii?). Brian Cox also looked a wee bit uncomfortable with the live presenter job. Dara O'Briain was an excellent choice, being a professional comedian who is also a geek.
The idea of basic stargazing education is very good, but think it would have been better as a series of half hour programmes, rather than an hour 3 consecutive nights. But fair play to the BBC for trying it anyway. wonder what viewing figures were like.

Comment Re:Largest Nuclear Disaster? (Score 3, Interesting) 413

Think you've got this wrong. The Soviet Union didn't invade Japan from the North, they declared war, and invaded Japanese held China (in particular, Manchuria). Though it did affect the Japanese decision to surrender.

The japanese did surrender conditionally, but it wasn't like it was them that were offering conditions to the US for months. The conditions argument was in the main between the US and the UK (US wanted Hirohito tried as war criminal, UK wanted to keep him as head of state). UK, US and China agreed conditions which they would accept a Japanese surrender, a week or 2 before the first bomb.

The decision was taken on the 9th of August - the day in which they got news of Manchuria and Nagasaki. So I don't know where you get that they "didn't surrender after the second one". They did. It might not have been the only factor, the USSR invasion helped, but it's unlikely a USSR invasion on it's own would have triggered the surrender.

Also, there was going to be a 3rd bomb available a week after the 2nd one was dropped. But it was likely if Japan hadn't surrendered by then, the US would have "saved up" a lot of bombs for a nuclear blitz, and force the end of the war that way.

Censorship

Italy Floats Official Permission Requirement for Web Video Uploads 131

An anonymous reader writes with some bad news from Italy, noting that new rules proposed there would "require people who upload videos onto the Internet to obtain authorization from the Communications Ministry similar to that required by television broadcasters, drastically reducing freedom to communicate over the Web." Understandably, some say such controls represent a conflict of interest for Silvio Berlusconi, "who exercises political control over the state broadcaster RAI in his role as prime minister and is also the owner of Italy's largest private broadcaster, Mediaset."

Comment Re:No more working for the man (Score 1) 453

There is some money to be made, but there are still big barriers to making any money, IMHO.

My brother and I wrote a graphical adventure in our spare time, thought we'd like to do something in a Monkey Island style, as we hadn't really seen any fresh games in that style for some time.

The feedback we've had from people who have played the game has been excellent, so we have good reason to believe it's a pretty original, funny game we've created.

However, it's virtually impossible to get noticed - partly because of Tetris/iFart clones, partly because of Mafia Wars points apps.
(which fill up the game lists, rather than being in game purchases the way they should be).

So if you've got no money to get your game noticed, then your app/game being original/useful is meaningless - it will disappear regardless.

And seeing as I've given my game a plug, here is the iTunes link for a humorous, original graphical adventure if anyone is interested ( http://itunes.apple.com/us/app/all-fridges-are-psychotic/id344310546?mt=8 )

Submission + - Best way to avoid drowning in the App Store?

stevencbrown writes: I just submitted a game to the App Store, and have been disappointed by the pretty slow sales. The only market that we've had any (small) success in is the UK, as that's where we are based, and our initial email round our acquaintances did enough to push us onto one of the Top 100 category lists, but outside the UK we're getting no traction at all.

The disappointing part is that any of the dedicated forums we've posted it to (like toucharcade) have resulted in glowing reviews, and people who have really enjoyed what we've done. That and the fact that when we look at the lists of the more popular games, they are full of "iMob — 50 points" and variations that take up loads of slots, and make it very difficult to get on the all important Top 20/100 lists.

So, we're not really sure what to do to try and push it. A Lite version is in the approval process, but other than that, what can we do to spread the word, and give it a kick?
Has anyone had any success with advertising anywhere?

And just to get a plug in, our game is a Monkey Island style "point and touch" adventure about a time travelling fridge (http://itunes.apple.com/gb/app/all-fridges-are-psychotic/id344310546?mt=8) so it is probably pretty niche — but think this probably does apply to any small, indie developers trying to get a game recognised.
User Journal

Journal Journal: My new iPhone game

Have just got approval and released a game for the iPhone. A point and touch adventure, it's in the same vein (hopefully) as Monkey Island et al. Julius Brown want to be in movies, and has written a script to enter in a local competition. When it all goes wrong, only a time travelling fridges can save the day!

iTunes link - http://itunes.apple.com/us/app/all-fridges-are-psychotic/id344310546?mt=8

Website - http://flaghippo.com

Christmas Cheer

What To Do With 78 USB Drives Next Christmas? 381

ArfBrookwood writes "Every year, I write a Christmas Letter and send it to about 50 people, and every year, it's different. One year it was just the word blah blah blah over and over with keywords, one year I made papercraft wallets with full color cards and money in them, another year I created a Christmas Letter writing contest that instructed the recipients to create our Christmas Letter for us and we awarded prizes to winners, last year, I took a fake retro photo of my family, Inkscaped/GIMPed in a chemistry set and some wall art, printed it onto CD covers, and burned retro Christmas songs onto digital vinyl and sent everyone in the family what looked like a miniature Christmas album. Last week, I came into the possession of 78 2GB USB drives. I have already taken the time to wipe them clean and reflash the memory so they are blank slates." Now, Arf's looking for suggestions for how to best use all these drives; read on for more.

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