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Comment Venezuela years ahead on auditable voting machines (Score 1) 221 Here are some details on the checks and balances, audit trail on Venezuelan voting machines. All that, at a minimum should be part of any standard: All machines use open source code which is published and checkable. All machines produce 3 records of each vote cast: internal storage, transmitted via secure lines to central servers, and a paper ballot to be placed in a box, and counted manually to check against both the machines internal hard-drive and data in the servers for that machine. The hard-drive data for each machine is also encrypted, by a combined key that each political party plus the electoral commission provides a partial piece for each machine that only they know. This means that no one party can add fake votes to a machine, after the election the drives can be backed up on cloned drives, the parties swap their encryption keys and can independently audit the machines to check that they match the paper ballots.

Comment Re:kind of a subjective point (Score 1) 111

In fact WoW or MMO's in general are NOT the targets of Bartle's complaints. He's taking aim at facebook flash games which are hyped as "multi-player" but are really just repetitive single-player games with a thin veneer of linkage to your "facebook friends". They really blackmail you to keep logging back in, i.e. "log in at 4pm or we'll kill your crops"

Comment Re:so, what's he playing today? (Score 1) 111

You should read the article. He did say specifically "games played on social network sites", i.e. Facebook flash and Java Applet games is what we're talking here. Boot up Frontierville, Baking Life, Chocolatier, Cafe Life. That sort of thing. Play those for a few weeks, then get back to me. You'll know what he's talking about then. Or, if you want something more "manly" try Battle Stations, Kingdoms of Camelot, Legacy of a Thousand Suns. Those are a little better, but not as "popular" as the type listed above.

Comment Re:Source on Gamification (Score 1) 111

Have you played any number of "social games" on Facebook? I have, mainly at the behest of my girlfriend. Normally I play FPS, RTS, RPG type games, starting from the late 1980's. And I've played a fair few MUDs since the telnet days. Facebook games are OK-ish for a while, but the "social" is only skin deep, and every game uses the same types of interaction. There's little attempt to really explore the possibilities of multi-player. It's like every player creates their own little single-player farm/bakery/city/castle and you get to peek at each other's work and send network "pokes", gifts and requests. That is all you do. How's that really social? At least MUDs or MMO's have a shared world, your avatars can interact, rather than lots of single-player games, only pretending to be linked together. There seems to be a real lack of creativity in the Facebook/flash game making community, they copy each others systems too much. Maybe it's due to technical limitations of the facebook platform, but once proper MUDs/MMOs can run inside facebook, I think they will take off in a big way.

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