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Comment Re:This is the future (Score 1) 182

DRM is not a bad thing when used properly, and Steam is an example of it being used properly. Developers need a way to advertise their products, and also make sure they get paid for them. To this end, Steam has been wonderfully supportive of the indy communities and large game studios alike.

DRM is not necesary for steam to achieve these goals in any way.

This is an open standard. I'll be able to install Steam OS on my gaming computer, or I can buy the valve hardware, or I can buy third party Steam-boxes. I can also upgrade my "steam-boxes" at will, and continue to use the Steam software on any platform of my choice should I not like the platform they create. I'll also be able to smartly stream my game to any display device in the house and use an open architecture style of controller that finally breaks the 10 year old original xbox/keyboard mouse paradigm. This compared to what we have now (x-box, playstation, nintendo, windows gaming) is certainly more of an open standard, and quite frankly a welcome revolution.

If it's an open standard, please, explain to me how I port this over to my PowerPC laptop, or how someone else would port it to X architecture.

Is it perfect from a pure fossie standpoint? Probably not.. but the pure Stallman view is never going to be 100% compatible with industry. Still, companies like Google and Valve are figuring out how to create real, profitable business models around open standards. Puritan ideals aside, this is what's best for the end user and should be applauded.

How is it best for me, the end user? I have three computers, and due to DRM I need to download each game on EACH computer once, and one at a time. Without DRM, I can just copy the installer over.
I moved recently, and had no internet for a few days. I could not install games I had on my desktop onto my laptop, hence, I could not play games I had payed for (well, I could, because I bought them outside Steam and had the non-steam version - but that's besides the point).

Steam may be "practical" today, but it's in no way open. It deprives the end user of plenty of practical things (backup installers for no-internet scenarios, future, etc). Heck, I can't even install a game on my laptop (for a trip during the weekend), while I play another on my desktop. And just due to artificial DRM-related limitations.

Comment Who cares about new users? (Score 1) 729

We were all new users at some point, yet we leart to use a PC. I didn't know about middle-click-to-paste twenty years ago either.
Why all this crap about "making stuff easier for new users by crapping on old users who already know how to use a PC"? Just exaplain what a each of the THREE buttons on a mouse are for to new users and the problem is solved!

Comment Re:This is the future (Score 1) 182

This is a fantastic leap forward for gaming and open standards. Unfortunately Microsoft is just barely figuring out how to poorly copy the declining success of the Apple model... looks like they'll have to play catch up again.

"Open standards"? They're trying to grow their market to sell more DRM-based stuff, that's not really open. The Linux kernel is just a tool, not their target.

Comment Re:I might not be here for Hurd 1.0 (Score 1) 206

cron is userspace, so that's not an issue, he's talking about kernel-used CPU cycles, of stuff tighly integrated into the lower levels of the OS.
crontab -e will let you edit cron tabs that you distro preconfigured easily, completely unrelated to Linux itself.

And 20 minutes, you say? The Windows box was probably downloading and processing updates. You know, when booting up a Linux which has never been updated, it would also be prudent to have it updated during the first 20 minutes.

Not unless I configure it to do so.

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