Learn some economics before you start with the "hurts no one" crap.
Since pirates aren't actually taking the product itself and are merely copying data, how are the artists being hurt, exactly? They (or anyone else) aren't being deprived of the product itself.
Put simply, it devalues the work that they put in to the game. Less money coming in per man-hour means the value of those man-hours drop. They are being deprived of their time and effort because those that would prefer to steal copies of the game continue to think that because there is no physical good being moved that there is no loss.
Don't you think the system is broken when people who logically do no harm to anyone are blamed simply because they decided not to give someone their money (an action which doesn't really harm anyone)?
Strawman. People do harm when they steal a good or service yes? Is development not a good or service? Even then your question is completely loaded in order to ignore what is actually being sold as part of a software license.
Don't you think the system is broken when artists are encouraged to introduce artificial scarcity on products that would otherwise be in an unlimited quantity just to make a profit so that they can continue participating in said system? That's what needs to be fixed, not piracy.
Artificial Scarcity? You're talking about region locking? Well good news, boys and girls. GOG's version of The Witcher is supposedly not region locked. It's open world-wide. Outside of that, could you be more specific maybe?