too. many. numbers.
too. many. numbers.
IANAL, but I think that the extradition from UK to Sweden does not automatically give Sweden the right to permit an extradition to US.
Have you tried Papa Sangre? This game is best played in a dark room with your eyes closed. Whilst the core of the game is audio only, it does provide visual feedback by way of high-contrast indicators. Even with your eyes closed, you can tell that you have done the right thing.
Anyway, I am not suggesting that this is the way forward, but it is entirely possible. And what if you had a dedicated game controller app installed? This could provide a HUD-like information as well as control, and also provide audio and visual feedback. It makes sense to me...
So what is the input device for AppleTV with games, because I am sure that it isn't available yet. My iPad controls AppleTV using the Apple Remote app, and that works well. Why can't the same be done for other apps? Imagine this: I launch a game from Apple Remote, and my iPad is now the controller, the AppleTV is the display. As far as the app is concerned, it is receiving the same input as it would expect when running on and iPad. This is the beauty of a well defined API. And Apple certainly has one.
Actually, it works really well. Pairing is already supported for the AppleTV with the Apple Remote app, and it works like a dream.
Apple didn't think games would fly on the iPhone. They were wrong.
They are not a gamer company, but they have built a really solid platform, with very low entry requirements for development. Yes, there is an annual subscription fee for the developer program, and this is a requirement for submitting applications, but this cost is relatively small. Everything else you need is free (not counting 3rd-party toolsets and libraries).
Whilst PC gamers can tweak their hardware, what about PS3 and XBox360 gamers? How much tweaking can they seriously do?
And how many games are available for iOS compared to the Wii? I have and iPad and a Wii. I enjoy both, they are different experiences, but I only have about 20 games for the Wii. I have played many more times this on the iPad.
We're all consumers at some level, and whilst people consume, others will always create.
One of the things that has really surprised me about gaming on the iPad is the sheer variety of ideas. Whilst the platform hasn't pushed boundaries in terms of graphics, it has done so in other areas, and this has largely been driven by independent developers that are not afraid to try out new ideas. Have you played Papa Sangre yet?
I would suspect that the vast majority of AppleTV users already have a portable iOS device (iPod Touch, iPhone and iPad). These could be used as controllers, given that gaming controls have already been proven on these devices.
Yes, but given that AppleTV is an iOS device, there are already a plethora of games and lifestyle apps that can probably run today with little or no modification.
Given the success of gaming on the iPod Touch, iPhone and iPad, it makes sense that Apple could provide installable application support on the AppleTV, now that it too has joined the iOS platform family.
It is worth pointing out, though, that with the addition of AirPlay, there is no reason why developers can't use the AppleTV as a remote display for a game, whilst the device (iPod Touch, iPhone and iPad) acts as a controller. Similarly, why not use these devices to control applications running on AppleTV? The Apple Remote app already does this, and I have a pinball game running on my Mac that is controlled by the iPhone - it is a reasonably good controller.
The backdoor in question might simply be a guaranteed or determinable byte-sequence in a stream, which could aid in the decoding of said stream. It need not be a simple --with-backdoor option passed on the command line...
You too? LOL
I don't think that the British forgot about the guys in the North - they were too busy fighting the French because of the guys in the North.
That's fine. At least you have found a use for Python.
Seriously, does it matter what I refer to the platform as?
I develop for iOS on iPad and iPhone, but the whole platform is not iOS. There are currently significant differences between the platforms, and this can be seen simply by looking at the iOS instances running on currently-for-sale iDevices. Once Apple has brought the platforms into line with a common, single-stream codebase, then maybe we can start to think about iOS as the platform, but right now there is significant differentiation.
When people refer to iOS, they mean both iOS the software and iOS the platform. So what name do you prefer to use for iOS the platform?
Since iOS is actually the operating system, I tend to refer to the platform the same way as Apple does: iPhone, iPod Touch or iPad. Sure, it is a moot point, but you made me make it.
This is clearly another case of too many mad scientists, and not enough hunchbacks.