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Comment Re:Descent! (Score 1) 1120

Hi Kevin! I always was a tunnel rat and agree D3 has scale issues. Some open spaces would have been cool, but never getting into the really tight tunnels was annoying. The other BIG problem was the controls; I remember the fights over mouselook. I was (and still am) keyboard-only for D1 and 2, and that never really got working properly in D3. The "ramping" thing improved matters a bit, but I had to switch to a stick for 3 and never felt as comfortable with it. Still haven't finished Mercenary...probably should install one of my copies and do that sometime.

I was thrilled with how solidly Outrage backed OpenGL, including the driver-finding service you guys set up. Too bad Direct3D took hold so strongly.

A Descent reboot would need someone with serious vision to translate the greatness of the game forward a decade(!) The style of play was such a good fit to that era of technology--another issue, I think, with D3. It wasn't mammoth in terms of sales, either, IIRC...odd blend of pure action and cerebral controls (although I did get a kick out of the fact the PC Gamer reviewer puked while playing it.) Seems Volition made the right call going with Red Faction. Wish they'd take that money and make FS3, though.

Comment Cannon is rotten (Score 1) 162

The additional drawings don't address the biggest problem: Cannon is one rotten mountain. It's regularly crumbling apart in pieces large and small. (Sort of the reason the Old Man fell in the first place.) I can't envision trying to build a system of tunnels in crumbly rock and then hanging a walkway out in front. Then there's the question of what happens when a boulder from above hits all that glass.

Comment Re:Rebuild? (Score 5, Interesting) 325

Satellites are usually built in pairs just in case one of them fails during launch
Not usually...at least none of the NASA or AFRL projects I'm familiar with has a full-build spare. It's not entirely uncommon to have a second of some of the instruments, and it's pretty common to have enough spare parts to build another copy of an instrument. (Much easier to buy a couple of spares up front rather than wait around if someone screws something up.) Then testing and integration can go much more quickly and cheaply, having done it once before. It still can take awhile, though.

(Incidentally, the title and summary for this article suck...the OCO didn't fail, it was lost in a launch failure, and it didn't "fail its mission," it didn't get a chance to start. That's like saying your car broke down because someone ran a red light and T-boned it. No offense intended to the launch team.)

The Internet

Submission + - U.S. Senators Pressure Canada on Canadian DMCA

An anonymous reader writes: The U.S. copyright lobby brought out some heavy artillery last week as it continued to pressure Canada to introduce a Canadian DMCA. U.S. Ambassador to Canada David Wilkins gave a public talk in which he described Canadian copyright law as the weakest in the G7, while Senators Dianne Feinstein and John Cornyn wrote to Canadian Prime Minister Stephen Harper to urge him to bring in movie piracy legislation.

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