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Comment Re:How is this news for nerds? (Score 1) 80

This is not my day in expressing what I mean.

I was trying to say that it is in fact possible to match a decaying orbit to rotation speed of upper levels of atmosphere so that upon contact the object will not have a significant speed differential and will survive re-entry intact. Such an orbit is quite possible. Such an orbit would have to be near-geostationary at the point of entry, meaning it would have to be slower at higher height.

Comment Re:strict privacy laws my ass! (Score 1) 109

I like how in almost every post you seem to:
1. Admit to something.
2. Deny you admitted to something else in your previous post.
3. Argue that claiming "production does not equal profit" is anything from "illogical" to "nitpicking".
4. Make a personal attack against me, ranging from calling me a troll to asking what's wrong with me.
5. Promise to "stop feeding the troll".

To answer your question: I'm just tired of apologists who like to pretend that all taxes are bad because they believe in it. And they will use any doublethink necessary to argue so. So I like to shove their faces into the absurdity of their doublethink in hopes of eventually getting their own bullshit meters to tilt enough to see through their own doublethink. I call it a good deed of the day.

Comment Re:I guess I'll see (Score 1) 156

WvW was never a competitive environment. It was a place to zerg for gold, karma and EXP. I was a part of a guild that had very active WvW group for a while, and we did manage to turn quite a few battles around with surgical strikes at certain sites in game, in the end, the mode was mostly about zerging and it was the zerg, not us determining the victory. If our zerg sucked or was too small, it didn't matter if we were awesome or sucked.

Comment Re:I guess I'll see (Score 1) 156

There is deflation of real money currency and inflation of in game currency, because there are less and less players willing to pay for the real money currency, and more and more botters grinding in game currency.

And really, no. Unless by relaxing you mean botting the game. Because a lot of people ended up doing just that. Put their character up with an AoE macro on a known event boss spawn spot with many others and just leave the game farming your exp, gold and karma. There was a lot of that within days of release, which says a lot about the monotony of the gameplay.

Comment Re:I guess I'll see (Score 1) 156

Interesting. I was playing since the start, and I remember seeing first half assed AoE event botters when I hit level 10 just a couple of days after release. And there was a LOT of them withing just days after that. Because leveling in PvE, once you got your basic "priority order" was incredibly boring. Hell I played an elementalist just to make it at least challenging. With warrior, it was literally charge in, activate hundred blades, run to the next mob, charge in, activate hundred blades...
So people just botted everything. I still remember coming back to the undead 80 zone on my second character, only to see that a good half of the zone was event AoE botters.

I did appreciate the art, and it kept me playing long enough to get two characters to lvl80 just because I loved the views. I leveled by going in opposite directions (first character to the south, second to the north). The rest of the game was incredibly grindy and mediocre, except for combat system which was just bad because everything was about AoE and spamming hundred blades.

Comment Re:I guess I'll see (Score 1) 156

Unfortunately they didn't see it that way in GW2. Hence the entire problem with massive grind and pay to win selling in game currency that can buy essentially everything including the legendaries for real money.

They chose to monetize all of the progression, which brought in game currency inflation to hilarious heights as everyone and their grandmother has to bot for gold if they're not grinding materials required for legendary.

Comment Re:I guess I'll see (Score 1) 156

I have bad news for you. All commercial games' main point is to get as much money as possible.

It's just that GW2 goes it in exceptionally user-hostile way of pure pay to win by selling you in game money for real money, and allowing in game money to buy the best, most rare gear in the game (legendaries).

Comment Re:I guess I'll see (Score 1) 156

Oh, you can grind it perfectly fine. All you need to do is find the zerg, pretend they're NPCs and sit next to them occasionally throwing in AoE to tag necessary stuff. Congratulations, you now know why botting is rampant in GW2 WvW. It makes no sense not to bot it. It's good income of gold and karma and actions of individual players and most squads are largely pointless in the large scheme of things. So just relax, turn on your favorite botting software and go do something fun while it grinds karma and gold for you for months.

In fact, that describes the entire game very well. The best way to get value out of GW2 is to simply treat everyone in the game as NPCs, including other players. The game is built on the assumption that you will do so by making communication all but pointless. The appropriate solution to most problems is to just zerg objectives with "N"PC zerg.

And of course, there's the whole pay to win aspect of the game, as you can effectively everything including the legendaries in the game by simply paying money to arenanet.

Comment Re:I guess I'll see (Score 2) 156

He's talking about GW2 world vs world mode. He's also either ignorant or lying about its mechanics, as scaling in that game only scales your level and base health, and in that game vast majority of stats at maximum level come from gear that requires maximum level and is massively more powerful than even gear that requires one level less than max, much less the crappy starter gear.

A decent player in exotic lvl80 gear can easily take many low level scaled up people and never break a sweat.

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I cannot conceive that anybody will require multiplications at the rate of 40,000 or even 4,000 per hour ... -- F. H. Wales (1936)