+2 for having some vision and ambition for us to have a permanent moon settlement.
- 15 for saying "could of," even though you correctly said "should have" in the next sentence.
There have been a few MMO attempts on consoles. Final Fantasy XI and Phantasy Star Online come to mind. Both are very Japanese, not very well suited to interaction, and otherwise built for a niche audience. Blizzard so totally owns the MMO mindshare that no one wants to make a subscription game for console players, who in my opinion are notorious cheapskates, children, or both. I've been meaning to set aside some time to get into the iPhone MMO "Pocket Legends" from Spacetime Studios, but haven't quite gotten the courage to plunge into that kind of time sink.
It's not a hack, it's only indirectly related to Apple (despite Gawker's attempts to paint it otherwise), and the government email addresses that were "exposed" are public anyway. It's not difficult for me to send email to Rahm Emanuel. Goatse's brute force script isn't that interesting (see http://praetorianprefect.com/archives/2010/06/114000-ipad-owners-the-script-that-harvested-their-e-mail-addresses/) so why are we wasting so much time on this non-story?
I think this is an excellent point. Visit the forums on www.toucharcade.com and you'll see legions of kids with iPod Touch devices (no phone contract, the other obstacle to a different widespread mobile platform), but no money to spend on games. There are literally thousands of neat pick-up-and-play games in the App Store for no more than $10, but a large portion of the potential market bitches and whines when anything costs more than 99 cents. I'm no kid and the money is not my primary concern, but the little microtransactions do add up!
Aside from the Sony/Nintendo duopoly, the iPod Touch and iPhone are as close as we get to a mainstream mobile platform. Personally, I'm fine with that, because each device has a distinct personality and unique games suited to its hardware.
Clearly, you have never read any iTunes reviews for AppStore games. The amount of bitching over any program that costs more than 99 cents is eye-opening. There appear to be legions of whiny, broke kids using the iPhone (or perhaps more likely, iPod touch) as a game machine.
For a second there, it looked like I was reading a story about the Amiga OS in 2009. Ha ha ha! Silly clock radio.
Bezos said âoeOur âsolutionâ(TM) to the problem was stupid, thoughtless, and painfully out of line with our principles. It is wholly self-inflicted, and we deserve the criticism weâ(TM)ve received.â
Then they sent a legit copy of the affected books to everyone, along with a $30 gift certificate.
I think it's safe to assume they will never, ever do anything like this again.
You could load disk images of games you which didn't buy or otherwise have a license to play. That would open Apple to liabilities and lawsuits, and we wouldn't want that, would we?
If these guys are trying to sell a book, this isn't the way to do it. The article really turned me off because of their writing style. Barely relevant references to Karl Marx, Star Trek, Red Dwarf are annoying enough, but inserting them as footnotes is beyond pompous. I suppose I got some pleasure out of the juxtaposition of Loguidice's typically purple prose next to Atari VCS screenshots, though.
Counting in binary is just like counting in decimal -- if you are all thumbs. -- Glaser and Way