Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror

Comment In practice, theory and practice are different... (Score 3, Insightful) 236

I feel like in an ideal world, this could certainly be correct. Everyone likes a fun, social game, right?

Except this isn't always the case.

As seen in another recent posting, you tend to get pushed to the 'indie' section of gaming if you don't have the visuals that people want. People like looking at pretty screen-candy, and game makers know to indulge people in this. You can certainly have good games without amazing visuals, but they won't ever be mainstream.

Most people love their graphics, even if they'll then claim 'gameplay' is important on some survey.

Comment Graphics Cost Money - But Gameplay Doesn't Have To (Score 2, Insightful) 69

I think the problem with most 'indie' games is that they don't have boatloads of cash behind them which seems necessary to have 'supercool bleeding-edge graphics.' So you automatically lose all the people who won't play anything that isn't 'pretty enough.' Fact is, it takes a bit of time and effort to explore the game and see how gameplay is. It's a ton easier to simply see the graphics and make a judgment on that. I have been playing an 'indie' MMORPG - Clanlord (www.clanlord.com) - for a good 10 years now. The population is small, and the graphics still look 10 years old, but I think it's a really fun game. It won't bring in those people who need the supreme graphics, but you get to know everyone, people are mature, and you get to play things in a different way than many other MORPG. Hey, it even has no monthly fee now, which is almost necessary when competing against all the other options. CL will be an Indie MMOG for years to come, even if it doesn't have the largest playerbase. And that's where I expect most indie games to be - niche games that do well in their niche, but that's about it.

Slashdot Top Deals

"Never ascribe to malice that which is caused by greed and ignorance." -- Cal Keegan

Working...