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Comment Re:Not diverse? (Score 1) 590

Oddly enough, I played that game with a black female protagonist (and not so I could look at her butt all the time), despite being a white male myself. Playing through some of the romantic dialogues was interesting - exploring my character's developing relationship with a guy was actually kind of a refreshing experience compared to some of the "romantic" storylines in various other games I've played. There was a good degree of emotional connection and character establishment in the story. I'm not attracted to guys myself, but with the compelling story I could see why my character would be.

Comment Re:Use Moodle instead of Blackboard or Desire2Lear (Score 2, Informative) 149

I'm at a university that had WebCT, which then morphed into Blackboard and has just recently been replaced with Moodle. Having using those systems, both as a student and in teaching roles, I have to say that Moodle is just plain better. It's cheaper (TCO), more versatile and more usable. And much less prone to inducing rage :-)

Of course, that doesn't mean that it's invulnerable to screw-ups. If you lock it down from on high with One True Way of Using The System, then you're probably not going to suit the needs of different academic departments and their different kinds of students (CompSci versus English majors, for example). On the other hand, too little structure can lead to ongoing support problems in security, maintenance and training/helpdesk services. The trick is to find a balance that works across your institution.

Comment Re:good memories (Score 1) 159

Scott Adams published his first adventure in 1978. Infocom published Zork for microcomputers in 1980. While they may have been relatively contemporary, Adams did most of his games alone or with at most one collaborator, compared to the group working on Infocom's technologies. They're both important pioneers, even if Infocom's efforts have dated better.

Bear in mind also that the original version of Zork and Infocom's interpreter was improved over the years, too. I can distinctly remember it being easier to play later in life - not just because I was older, but because it was a little more forgiving with its vocabulary compared to the original version (I booted up the TRS-80 to check).

Comment Re:Sapir-Whorf Hypothesis as applies to usability. (Score 1) 601

So wait, a plane switched to "landing" mode was being used for something other than landing, and then suddenly behaved in an unpredictable fashion by trying to land? I'm shocked!

It's not as simple as blaming "software fault" or "human error": it's in the interaction between the systems and the human, and the assumptions that each maintains about the other's actions in a marginally-stable, high risk environment.

Comment Re:Sapir-Whorf Hypothesis as applies to usability. (Score 2, Interesting) 601

No, not at all. The lesson that if you hide the risks from people, they tend to make more risky decisions.

Rather than simply cushioning people from the risks in their environment, they need to be made aware of them and their consequences.

Anyway, geeks? Football? Going outside to play? That's crazy talk! :-)

Comment Sapir-Whorf Hypothesis as applies to usability. (Score 0) 601

Back in 1988, an Airbus A320 crashed at an air show during low-level flight manoeuvres. The brand new fly-by-wire systems made the plane easier to control in situations that a non-wire flight system would have problems. By making it that easy, the system also made it easier for pilots to push closer to the unstable edges of that envelope without the same level of feedback that things could go wrong. Things went wrong. People died.

Twenty years later, we're still learning the same lessons, it seems.

Comment Interesting, but not big news technically speaking (Score 1) 133

From the article at least, it doesn't look like they're doing anything particularly special, here. Segmenting people from the background and running something like eigenface classification or template matching on the foreground... anyone who's halfway competent with some of the major computer vision libraries out there could probably write something like this without really straining. Especially if it's in a partially-controlled environment with good lighting.
PC Games (Games)

Video Games Linked To Child Aggression 500

the4thdimension writes "CNN is running a story this morning that explains new research showing a correlation between video games and aggression in children. The study monitored groups of US and Japanese children, asking them to rate their violent behavior over a period of several months while they played video games in their free time. The study concludes that it has 'pretty good evidence' that there is a link between video games and childhood aggression." Stories like this make me want to smash things.

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