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Submission + - SCI-FI? China admits death row organ use ( 3

h.ross.perot writes: Like a page from Larry Niven's Known Space series, here is a real report of Criminals organs being harvested for "profit" From the article: China is trying to move away from the use of executed prisoners as the major source of organs for transplants. According to the China Daily newspaper, executed prisoners currently provide two-thirds of all transplant organs. The government is now launching a voluntary donation scheme, which it hopes will also curb the illegal trafficking in organs. But analysts say cultural bias against removing organs after death will make a voluntary scheme hard to implement.

Submission + - FSF Attacks Windows 7's 'Sins' In New Campaign ( 1

CWmike writes: "The Free Software Foundation today launched a campaign against Microsoft Corp.'s upcoming Windows 7 operating system, calling it "treacherous computing" that stealthily takes away rights from users. At the Web site, the Boston-based FSF lists the seven "sins" that proprietary software such as Windows 7 commits against computer users. They include: Poisoning education, locking in users, abusing standards such as OpenDocument Format (ODF), leveraging monopolistic behavior, threatening user security, enforcing Digital Rights Management (DRM) at the request of entertainment companies concerned about movie and music piracy, and invading privacy. "Windows, for some time now, has really been a DRM platform, restricting you from making copies of digital files," said executive director Peter Brown. And if Microsoft's Trusted Computing technology were fully implemented the way the company would like, the vendor would have "malicious and really complete control over your computer.""

Comment World of Warcraft Client/Server relationship (Score 1) 520

Good, bad or indifferent I have accumulated over 2 years of continuous playing time on my assorted toons. I am normally a PvE-er and spend most of my time raiding or grinding to prep for raids. I also try to set aside some time to attempt to experience as much of Azeroth as I can from as many perspectives as I can, so that I am in a good position to offer suggestions and determine solid strategies to defeat new content. The elements which bother me time and time again seem to be technical in nature rather than content related. When things get bogged down and you have to wait 10 seconds for loot to actually get picked up, or spend 10 seconds trying to harvest a node, pick up an herb or grab an item for a daily quest and then discover that someone already beat you to it, but your client didn't even show them until you thought you had successfully looted it are infuriating. Presumably this is because of queueing up responses between the client and the server and getting confirmation of ownership of items.

Most of these items are far from game-changing and it would remove a huge chunk of annoyance factor if the model were altered even if that permitted some duplication of these items. If multiple people all reach for a half empty glass of wine in Dalaran at close to the same time, let them all get it. Same goes for an herb or a mine. It should simplify the transaction required between client and server and I realize that it would be a substantial change from a code perspective, but I think it would be a pleasant and welcome change to your player base. Is this something that you would consider? I'm sure I speak for many players that would happily transfer more load from the game to the client if that would mean a more responsive environment.

Comment Re:But does the site still WORK with Firefox? (Score 5, Informative) 530

Actually the site doesn't work whether you're using Internet Explorer or Firefox. It looks worse with Firefox because they are using some of the non-standard display tags that cause components to overlap if using a standards compliant browser. Regardless of the browser used, the result is the same: failure.

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