Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror

Comment Re:Victim Card (Score 1) 1501

Do you REALLY not understand the difference between yelling at someone in person, which includes the threat of physical altercation even if no DIRECT verbal threats are made simply due to presence, and a nasty email dressing someone down?

If you stand at my front door and shout obsenities at me while refusing to leave then it's assault in most jurisdictions. Doing the same in an indirect manner, even over the phone, isn't.

Comment Re:You're testing wrong (Score 2) 177

That's not QUITE how debouncing works, depending on the circumstances. Debouncing is more of a "sticky" state change than a delayed state change.

If you're not pressing a key, and haven't been for a few mS, and then press it, the state change is registered instantly. Debounce then keeps you from "unpressing" the key until XYZ mS have passed to filter out stray switch glitches.

As long as you're not trying to press a key on and off faster than the debounce time it's not actually slowing down your response time. That initial press, and letting go of a key you've held more than "X" mS, will always be "instant".

So a debounce doesn't work like a capacitor, smoothing out the signal, it acts more like a triggered latching circuit.

Comment Re:the return of the Start button (Score 4, Informative) 505

Things that have improved:
-the dialog has an expanded mode which shows a real time copy speed graph
-the time estimates are based on total transfer history as opposed to instantanious speed
-conflicts have more/better/safer options (replace all, replace if newer, etc)
-copies to the same destination are grouped together even if you drag and drop a few different times

That's all from the top of my head.

Comment Re:Damage control (Score 2) 611

I had not yet seen MajorNelson's reply, as I avoid the reddit gaming forums entirely (the homebrewing forum is awesome though!) and don't have access to dedicated gaming sites from work. It appears it was only posted 1 day ago (I'm in Australia, already through Monday here).

I didn't have facts, but I had statements from the company. The twitter statement is the last thing I'd seen stated by actual MS employees. I wasn't making things up, ignoring "facts," nor anything else you accused me of.

How is anyone invested in the PS4 ecosystem when it's out yet? Or you just mean emotionally?

I think that there are a lot of mistakes in the xbox one DRM, and hopefully they'll be fixing them. I won't buy one until they get fixed, but I don't care if you do or not!

What I want changed:

-daily checkins are fine, but only disable playing if it's been ~4 weeks since a successful checkin. Broadband outages happen, and that's exaclty when you want to churn through the latest RPG because you can't do your "normal" entertainment things.

-if I have a disk in my hand, I should be able to play that game single player offline, regardless of having a net connection/whether it's used or new/etc.

-If this system is all about advantages, I should be able to lend a game to anyone "digitally" without cost nor effort. "lend game to Jimmy for 30 days" and it disables the license on my xbox. After 30 days it reverts back, and I can continue lending it or not. I am fine if I cannot play the game while it's "lent".

-Allow resale on market terms. Make it like the apple store, though, and take 30% of the resale price (10% to MS, 20% to publisher?) rather than setting prices and disallowing some games to be resold. They've REALLY missed the boat on that one, as they could have an internal "ebay" like system where you list used games for sale. EVERYONE wins under that scenario.

-GUARANTEE ALL DIGITAL DELIVERY GAMES WILL WORK ON FUTURE "xbox" CONSOLES. This is a big one. I'm annoyed that my XBLA games (we have >$500 invested in them) will not work on xbox one. Require "arcade"/casual games to be written in dotnet with no assembly, or require publishers to provide source code escrow. I don't care if they cost more to accomplish this.

Comment Re:Damage control (Score 2) 611

To quote you:

"Please stop making up shit"

I was not making up shit. I had a referenced reply which directly stated what I was claiming.

A marketing droid (who has an awesome podcast) stated the opposite in your video. You ask "who would more likely know the details". I'll ask "who would more likely lie and throw spin as opposed to accidentally revealing corporate policy". Major Nelson has constantly been "wrong" about many things in the past pertaining to xbox live features and releases.

How is my comment about differences between steam and xbox one a "witch hunt" ? Who am I hunting?

"You just want to hate on the Xbox and are willing to deny facts for that."

We are both going on conflicting statements made by the same company. I am not denying facts, NEITHER of us have facts as the system has not been released. We both had statements made by the company.

I don't "hate on" the xbox, I owned the xbox classic and the 360, and am a HUGE forza fan.

You have some sort of problem with open discussion, which is fine, but don't go attacking others shouting "FACTS FACTS!" when neither of us have facts, and mine were in reaction to a scoffing remark implying that steam had the same restrictions as the xbox one, which it doesn't.

Comment Re:Damage control (Score 0, Troll) 611

After you buy a game on steam you don't ever have to connect to the internet again.

If you load a game on a laptop and take it with you on vacation you can play the games.

If your internet goes out for a week you can play the games.

If you troll the forums and get your account banned you can play the games (just not online MP). (With the xbone, if your live account is banned you lose access to all of your games, even singleplayer)

So I'm not certain what your point was, perhaps you can elaborate?

Comment Re:G'DAY MATE (Score 4, Informative) 231

Foster's group has 45% share, not the beer called "Foster's", which is actually quite hard to find inside of Australia.

Given they're owned by SABMiller, you should really argue that "miller" is the bestselling beer in Australia if you're going to say that the owner == the brand (which is obviously incorrect).

Foster's commercials are not shown in Australia.

http://en.wikipedia.org/wiki/Foster's_Group#Beers_and_Breweries

Most important in that list are VB (probably the best selling beer in Australia), Cascade, Matilda Bay, and Carlton.

Slashdot Top Deals

The person who's taking you to lunch has no intention of paying.

Working...