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Comment Don't they already do this? (Score 3, Insightful) 243

I seem to remember back in school my English teachers would grade as if they were a computer, failing to actually read into the meaning of things and simply complain about obscure grammar errors (which no one in the real world even knows about) and simple typos. From the sound of this, nothing is going to change.
Image

Artist Wins £20,000 Grant To Study Women's Butts 202

Sue Williams has been awarded a £20,000 grant by the Arts Council of Wales, to "explore cultural attitudes towards female buttocks." Sue plans to examine racial attitudes towards bottoms in Europe and Africa and create plaster casts of women's behinds to try to understand their place in contemporary culture. And here I've been studying the issue all these years for free like a sucker!
Games

The State of Video Game Physics 170

The Guardian's games blog convened a panel of engineers and other experts to talk about the current state of video game physics. A great deal of research is currently going on to make better use of multiple cores so that advanced physics tools and engines can take advantage of all the processing power available in modern computers. Many of those tools are being put to work these days to find more realistic ways of breaking things, and game developers are trying to wrap their heads around destructible environments. Mike Enoch, lead coder at Ruffian Games, said, "This idea of simulating interactions and constructing the game world similar to how you would construct the real world generates more emergent gameplay, where the game plays out in a unique way for each player, and the player can come up with solutions to problems that the designer might not have thought of." Another area that still sees a lot of attention is making game characters more human, in terms of moving and looking as realistic as possible, as well as how a game's AI perceives what's happening. "The problem is not necessarily in having the most advanced path-finding technique with large-scale awareness; we need to have more micro behaviors, with a proper physics awareness of the environment," said software engineer George Torres.
Biotech

Leg-Paralysis Sensing, Stimulation Device Steps Up 20

AndreV writes "After 30 years of development, a device developed at Simon Fraser University that assists people to walk who have paralysis in one leg will soon be on the market in Europe and, eventually, in the US and Canada. The pacemaker-like Neurostep uses nerve cuffs to sense and stimulate nerve activity in the paralyzed leg, allowing greater mobility for those suffering from neurological disabilities such as stroke, multiple sclerosis, spinal cord injury, or cerebral palsy. About the size of a cell phone, the 'brain' integrates three digital modules: the neurosensing module (receives nerve impulses), real-time adaptive control module (interrogates the signals and identifies physical events), and neurostimulation module (delivers stimulation to the target nerve). It was recently approved for use in Europe, and they are working to begin clinical trials and introduce the device in the US."

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