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Submission + - Increased safe harbour laws for Aus? (

WizRd writes: The Australian Attorney-General's department is calling for submissions to extend the current safe harbour Copyright Act to include educational institutions, work places, or online services such as search engines. Currently only carriage service provides are protected.
The Internet

Submission + - Continuing the Distributed DNS system (

bs0d3 writes: Last year, piratebay co-founder Peter Sunde gathered coders to begin a decentralized dns system. This is a direct result of the increasing control which the US government has over ICANN. The project is called P2P-DNS and according to the project's wiki, this is how the project is described: 'P2P-DNS is a community project that will free internet users from imperial control of DNS by ICANN. In order to prevent unjust prosecution or denial of service, P2P-DNS will operate as a distributed and less centralized service hosted by the users of DNS.

Today the project continues, barely. A majority of interest shifted to namecoin once the idea was realized, but coder Caleb James DeLisle continues on the first project. So far he has dht nodes and routers worked out, and awaits help on his irc channel whenever volunteers are willing to join.

Comment have you considered a rc hobby kit? (Score 1) 232

they are surprisingly inexpensive ($500 plus some labor w/ analog video downlink). they are also likely to have been repaired quite frequently (that is if you're lucky and didn't leave a pile of kindle your last encounter with gravity).

on an unrelated note, it's fun to watch confirmation bias in the wild.

Comment Re:faced with the same situation (Score 1) 785

you missed my point.

yes, the market will ultimately dictate the value of a skill set; however, any organization that sends the message that experience and a demonstrated track record when it comes to building and improving core products is at least 23% less valuable than the flavor of the week, something is broken. alternately, you can see their decision as a wager that risking the morale of their organization so that some kid fresh out of college who claims to know X would, somehow, pay off. neither seems particularly wise to me.

Comment Re:Grain of salt (Score 1) 157

a couple thoughts:

1) approximate randomized algorithms are your friend, especially when we talk about things like (RAN|MAP|MLE|M)SAC in model fitting. for some classes of problems, random approximate algorithms are the *only* attack that we have that are feasible in terms of time/space complexity.

2) your analysis fails to account for the hidden leading constant (otherwise there's no reason to consider quicksort when you have heapsort) and what happens when N gets to be large enough. the fact is that for big enough N or big enough S, the lower order algorithms will start to become dramatically faster, even if repeated applications are necessary to cross-validate results.

3) unless you're using arbitrary precision math, all of these algorithms are approximate anyway and great care must be taken to understand how these systems can be (pre)conditioned to minimize the compounded effects of fixed precision arightmetic.


Submission + - Advice / suggestions on Windows Build Environments

blackcoot writes: I find myself faced with the unenviable position of needing to port a lot of heritage C / C++ code developed using a mishmash of external and internal dependencies to Windows. The objectives of the port are:

1) Allow our Windows devs to work comfortably in Visual Studio (support for other IDEs is desirable but not a requirement)
2) Minimally painful support for the Platform SDK / Windows SDK
3) Minimally painful support for other SDKs (specifically, Boost and VXL)
4) Support cross platform development with the native tool kits. This can either be done in a qmake / automake style, where platform specific build files are automatically generated or fully integrated a la SCons
5) Allow building independent modules in an independent fashion so that we can cherry-pick dependencies

So here I am, I turning to the /. community: what has worked for you as a build system under Windows? What hasn't worked? What important lessons did you learn along the way?

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