IIRC Psygnosis owns the rights to Lemmings. Also IIRC, Psygnosis is now owned by Sony. Unless Psygnosis was only the publisher for a third party I'm not aware of.
Good luck with that.
Not a bad résumé tactic though, however you look at it. If I had an interviewee who ported a game for kicks in 36 hours, I'd certainly file that in the "pros" column..
Yes and no. Bear in mind there's a difference between "dirty" code with bad indentation or inconsistent bracket styles, versus "dirty" code which doesn't follow best practices in actual code design. The former can be tolerated (albeit reluctantly), while the latter poses a real threat.
Often dirty code won't clearly demonstrate the problems it causes -- in which case noting the dirty code and moving on may save an hour up front, but can easily cost half a day once you stumble onto one of its side-effects and follow the breadcrumbs back to the source. Or after the dirty code is copied / inherited / extended into more locations, and fixing the same code now includes exponentially more use-case scenarios.
It's easy to paint the good devs as being "too" anal-retentive, "too" focused on clean code... yet this obsession leads to far more maintainable code, and to "version 2.0" releases going orders of magnitude more smoothly. Not to mention avoiding the loss of time every time the production code tips over, or the customer rants about bugs in the market and devs are forced to investigate, causing unscheduled time impact. But even when fixing dirty code takes days, and fixing comparable clean code takes minutes or hours, the payoff is often dismissed because the time was saved after the initial release date, and the client's money is no longer on the line.
In the best of worlds, the good devs are able to fix the code behind the scenes as much as possible, knowing that one evening of working in front of the TV tonight, can guard against multiple stressful days of cleaning up a mess later, losing time on their own schedule in the process. For better or for worse, "good developers" are considered "good" for a reason.
There is never time to do it right, but always time to do it over.