> Sony claimed the Protected Work was *theirs*
That's the problem: Sony didn't claim anything. It was just some pattern matcher whithin the bowels of Google. Oops.
On the Sintel video from the BlenderFoundation account on YouTube:
This video contains content from Sony Pictures Movies & Shows, who has blocked it on copyright grounds.
That is an explicit claim associated with Sony Pictures Movies & Shows. To get that, Sony had to upload content to the YouTube content system saying "I own this content. Anyone matching it is in copyright violation."
Also, the content ID system does not support Creative Commons or similar license usage (can use with attribution, can/cannot monetize the content, etc.) and does not work with collaboration/team events on multiplayer games, podcasts or discussions.
Actually, the Norman invasion resulted in Middle English (Chaucer) which incorporated several French words into Old English (e.g. Beowulf, which originated from the Anglo-Saxons migrating from Germany), accompanied with a shift in pronunciation. At the start of the Tudor period, this evolved into Early Modern English and had a more radical shift in the way the vowels were pronounced. This then evolved through Shakespeare and spread throughout the world into the English we know today. Even through Old, Middle, Early Modern and Modern English, pronunciation and dialectal phrases varied from region to region like they do today.
The developers initially did not agree on the terms of the contract, including that one. Adriel was still in the process of negotiating the contract, so did not sign it before they decided to walk away from the project. This is why she gives more details than e.g. Zoe who did sign the contract.
The person from Pepsi was deliberately provoking the participants to create drama where it was not needed and offending the participants in the process. It would be the equivalent of the producers of MasterChief saying "Do gay people/women make better cooks?" to the contestants in order to provoke a reaction they can capture on camera, rather than the contestants competing on their own merit and capturing the dramas, interactions and comradery that occurs naturally.
It would have been more insightful to see e.g. the teams with women on them working better than the teams which are all men. Or seeing that both teams are equally good/bad, have their own high points and their own low points irrespective of the gender of the people involved.
It was interesting reading about how the YouTubers contributed their graphical skills and voice-over talents. That would have made interesting viewing -- especially seeing how it evolved and how the task delegation/brainstorming worked.
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