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PC Games (Games)

Submission + - PC Game Piracy Examined (tweakguides.com)

joshtheitguy writes: Koroush Ghazi at tweakguides.com has written a very in depth and very thorough article into the effects of Piracy on the future of PC gaming.



If there's a single topic that's guaranteed to cause heated debate among PC gamers today, it's piracy and the impact it's having on the PC gaming industry. Almost every gamer you speak to has a strong opinion on this topic, ranging from full support for piracy to total condemnation of it. In the past year in particular this issue has really come to a head, with one major PC game developer after another stepping forward to point to piracy as a clear and present danger to the industry.

Well worth a read

Games

Valve's Gabe Newell On DRM 241

Ars Technica is running a story about recent comments by Valve's Gabe Newell in which he bluntly stated, "As far as DRM goes, most DRM strategies are just dumb. The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't)." Ars then points out a response by Microsoft's Games for Windows Community Manager Ryan Miller suggesting Rockstar Games' recent decision not to have install limits for the PC version of GTA IV made the use of SecuROM acceptable. GameSetWatch has a related piece discussing the difficulty in measuring piracy and enforcing infringement laws.
GUI

Debian Packages Screenshots Repository Launched 72

Christoph Haas writes "A picture is worth a thousand words. And thanks to screenshots.debian.net this finally comes true for Debian packages. The new website was launched just a week ago and has already collected screenshots for 740 packages shipping with the Linux distribution — with new uploads pouring in every hour. Debian users can finally get an impression of how an application would look before installing it."
Programming

How To Encourage a Young Teen To Learn Programming? 1095

Anonymous Hacker writes "I'm in a bit of a bind. My young teenage son is starting to get curious about computers, and in particular, programming. Now, I'm a long time kernel hacker (Linux, BSD and UNIX). I have no trouble handling some of the more obscure things in the kernel. But teaching is not something that I'm good at, by any means. Heck, I can't even write useful documentation for non-techies. So my question is: what's the best way to encourage his curiosity and enable him to learn? Now, I know there are folks out there with far better experience in this area than myself. I'd really appreciate any wisdom you can offer. I'd also be especially interested in what younger people think, in particular those who are currently in college or high school. I've shown my son some of the basics of the shell, the filesystem, and even how to do a 'Hello World' program in C. Yet, I have to wonder if this is the really the right approach. This was great when I was first learning things. And it still is for kernel hacking, and other things. But I'm concerned whether this will bore him, now that there's so much more available and much of this world is oriented towards point-n-click. What's the best way to for a young teen to get started in exploring this wonderful world of computers and learning how to program? In a *NIX environment, preferably." Whether or not you have suggestions for generating interest or teaching methods, there was probably something that first piqued your curiosity. It seems like a lot of people get into programming by just wondering how something works or what they can make it do. So, what caught your eye?

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