Given this new information, you should never eat pumpkin with your relatives, it may give you the urge to pump-kin.
As one of your relatives, I can confirm this.
The one thing I just could not handle about that game. No way to step over a log. Seriously! A two foot log stops me completely? I have to go around? So I kinda said fuck this game really fast.
A comment on the beta test for the first game which is not even close to the second game in scope or technical achievement is hardly relevant to the announcement of a game that in its alpha is already more technically powerful than virtually any game ever made.
Is this some kind of Halo clone?
No, it's not. Although I haven't played Killzone 1, Killzone 2 is more akin to the Call of Duty franchise than it is to the Halo franchise, but with the important difference of it not being dumbed down or gimmicky.
For one thing, the weapons are actually balanced. It's not like the Call of Duty games where there are scores of guns but everyone ends up using only one or two from each weapon type. In KZ2, they fix this problem by having one or two of each weapon type, and each distinct enough from the other so there's no overlap. The amount of balance between weaponry is incredible - there is no one yelling "you noob grenade launcher user!" over the mic like people do in Counter Strike with the AWP. Not only that, but shooting the weapons feels right. You're not a floating gun like in Halo 3 or CoD - there's weight to your movement, and your guns have real kickback. But in addition to real kickback, they also have real power - a handful of shots from any gun will kill an enemy.
Even more, the animation and graphics are incredible. Even without them it'd be a good game on account of the meticulously balanced and exciting shooting gameplay, but with it you've got excitement and awesome eye candy. The ragdoll physics makes the enemy die in a way that reacts to where you shot them, and even beyond that the character movement is believable and great. Very few games have character walking over environment and shooting their gun and straining against the recoil and knifing another enemy so realistically. Whereas Halo 3 has Master Chief stiffly hold his gun and his upper body looks up and down while his lower body can just jump and run.
And not to mention the AI! KZ2 has AI that is leagues beyond its competitors. Try playing the game on the harder difficulties and you'll find that the enemy Helghast will flush you out of cover with grenades (but not spam them, like in Call of Duty), they'll give their advancing allies covering fire while they try to flank you, if two are chasing you they'll both split up and try to catch you on both sides, etc.
Not that Killzone 2 doesn't have its weak points - short, and although visually great singleplayer, had a disappointing and boring story to go with it. Lack of splitscreen support also has a lot to do with how this game wasn't a major hit up there with Halo 3 and MW2 - even though on every level it is a better game, graphically, gameplay, and engine-wise.
But at the same time it's one of the most critically acclaimed games ever made. And for good reason.
So personally? Even though KZ2 is not my favorite game by far, I can appreciate it for being the best recently released shooter. I can forgive it for its lack of splitscreen. And I am certainly looking forward to KZ3 with great anticipation.
They've put a single LED in a contact lens, so now we have Augmented Reality.
In your attempt to seem clever and witty, you have misunderstood the title.
The title was not that "They added the LED into the lens, therefore we have augmented reality," the title was that "Augmenting Reality through Contact Lenses is the subject," and the body is: "here is the beginning of this possible trend toward augmenting reality through contact lenses." You've mistaken the title for being exactly what the body is. For example, the famous novel "The Grapes of Wrath," does not contain any grapes that are very angry. It is merely the idea of the Grapes of Wrath that are presented in the novel.
Honestly, did you ever take Reading Comprehension?
Except that the study showed that there was no correlation between enjoyment and violence levels, but rather with immersion and intelligent gameplay mechanics.
Interesting as it is, your theory doesn't seem to hold up too well with the current study.
fortune: cpu time/usefulness ratio too high -- core dumped.