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Comment Re:Proper code analysis (Score 1) 396

"Can be picked up on your own" and "were picked up on your own" are rarely the same thing. I was a self taught programmer until high school, where there was CS class (And later AP CS) taught by a former Apple Newton platform lead developer. As a self taught, I was fairly typical from everything I read.

He took that raw talent, and enthusiasm, and turned them into real talent.

Are there truly wizard self taught programmers? Absolutely
Are most self taught programmers just practicing BFI? Absolutely.

Comment Re:I'm Interested in the Opposite View (Score 1) 396

all these things were taught at the university I went to.. in my (admittedly limited) experience the people who don't get taught all these things [and others things mentioned elsewhere in this thread as being lacking from university] are those who went to community college. The Community Colleges here have computer programming programs, that teach absolute garbage.

Then again: I'm in Iowa, and I went to Iowa State University (where the automatic digital computer was invented)

Comment Re:Algorithms, data structures, systems (Score 1) 396

communication skills:
with technical people about technical issues? extremely good
with non-technical people about technical issues? adequate

the other guy who had the same level of experience as me was actually my Automata and Computability TA, half the class credited him with their passing grades.

Comment Re:Algorithms, data structures, systems (Score 2, Interesting) 396

As a recent CS grad (dec 2008, but that was "school 2 years", "break work in field 2 years", "school 2 years") I can attest to the lack of skill of some of the people who only retain information for the duration of the class they're in. What was even more disturbing was in my graduating class (only 8 of us) the two of us with the most experience: academic, open source, professional full time work in the field were the LAST to get jobs.

Comment DP, Algorithms, OOP A&D, Threading, etc (Score 5, Informative) 396

Design Patterns: common "Template" solutions to regularly encountered problems/variations-on-that problem. Be careful when learning these that you don't fall victim to "when you have a hammer, everything is a nail". Also learn the Anti-patterns, wikipedia has a good list of anti-patterns.

Algorithms & Data Structures: Analysis, average running time Big O is most important, but understanding worst-case runtime is important too. Designing algorithms vs knowing when to leverage an existing one.

the C++ standard library provides a great many of these, it has a high efficiency sort (from ), it has good collection data structures (vectors, linked lists, maps, etc)

Objected Oriented Analysis And Design: Knowing when to make something an object, when and how to use inheritance and polymorphism, when to not make something an object. Plain old data objects. separation of responsibility: UI is not logic, logic is not UI.

Threading: proper thread synchronization techniques (mutexs, semaphores, conditions, etc), threading patterns such as Producer-Consumer, Inter-process communication

Automata & Computability: (Deterministic|Nondeterministic) Finite State Machines, Regular Languages, Turing Machines

Programming Languages: LL language parsing & rules authoring.

Computer Architecture: Processor design, pipelining, caching, function calling conventions, etc - how to use this knowledge to write more efficient programs

Comment Re:Privacy invasion? (Score 1) 495

"According to Tynt Insight's page, no individually identifiable info is provided."

apparently you don't know how things work... IP address + "list of search topics" is enough to personally ID someone even if they never search for themself or a relative.

IP Address + "things they've highlighted" have a very high probability of being able to do that too

Image

Man Sues Neighbor For Not Turning Off His Wi-Fi 428

Scyth3 writes "A man is suing his neighbor for not turning off his cell phone or wireless router. He claims it affects his 'electromagnetic allergies,' and has resorted to being homeless. So, why doesn't he check into a hotel? Because hotels typically have wireless internet for free. I wonder if a tinfoil hat would help his cause?"

Comment Re:Decoupling physics and rendering (Score 1) 521

Must have changed the last five years.. used to be most games had 1 physics tick per frame rendered...

I would be interested in seeing their solution to concurrent data access problems in these new engines.. if they have normal lock that the physics of rendering threads have to acquire, or if they're doing shadow copy.

also, OpenGL is notoriously thread unsafe... you have to do all openGL operations in the same thread.. so i would like to see good solutions to that too.

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