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Comment Not robots anyways (Score 1) 347

The absence of free will doesn't mean we are identical or similar to robots. Your life, behavior, "choices" are the result of 1,000,000,000^1,000,000,000 parameters which essentially means it's all completely random, so we may at least cherish the thought that there's almost an infinite amount of uniqueness to each passing femtosecond.

Submission + - September's Record-Shattering Heat Was 'Absolutely Gobsmackingly Bananas (wired.com)

Artem S. Tashkinov writes: The global temperature numbers for September are in, and they are not good. “This month was, in my professional opinion as a climate scientist—absolutely gobsmackingly bananas,” Zeke Hausfather posted Tuesday on X (formerly known as Twitter). This September was on average 1.8 degrees C hotter than preindustrial levels, well above the Paris Agreement’s goal of keeping temperatures from rising more than 1.5 C. “It's astounding to see the previous record broken by so much,” agrees Dahl. “And astounding to see that the global temperature this September is on par with what we normally see in July—the hottest month of the year, typically. So it really just illustrates how profoundly our climate is shifting.”

Comment Subject (Score 5, Interesting) 57

This is an interesting concept albeit almost completely useless and quite energy/resources wasteful at that.

Outside PNG we have WEBP and JPEG-XL both supporting lossless compression and doing so sometimes several times better than PNG. AV1 also supports lossless compression in the form of AV1F but it's not optimized yet and loses to WEBP. VVC must support lossless image compression as well but AFAIK it's not yet implemented by any available encoder.

And since they are classic compression algorithms they don't need a GPU to compress/uncompress images and several gigabytes (terabytes? petabytes? not sure what LLMs operate with) dictionaries to boot.

And WebP/JPEG-XL are not even the best in this regard but they are quite efficient. There are experimental compression algorithms such as paq8px which takes ages to compress/decompress data but they are pretty much unbeatable.

As for FLAC, it is not the most efficient audio compression algorithm either (e.g. OptimFrog compresses a whole lot better but it's very CPU intensive for both compression and decompression) but it has a very good tradeoff between speed and efficiency. I'm afraid this LLM when applied to audio/image compression will be as slow as molasses.

Comment Re:More anti-features from nvidia? (Score 1) 131

DLSS FG is normally coupled with DLSS image upscaling and NVIDIA reflex. Image upscaling increases FPS to the point your new FPS is significantly improved and NVIDIA reflex strips off some milliseconds off of that. The net result is lower latency than native at the cost of worse image quality (AI generated/interpolated) every second frame but people have admitted these frames are near impossible to spot during normal gameplay, and they are ever harder to spot if your base framerate is above 50.

Digital Foundry and other outlets have reviewed all of that with hard numbers which showed that DLSS FG + FLSS image upscaling + NVIDIA reflex has lower latency than native.

Comment Re:More anti-features from nvidia? (Score 1) 131

The biggest shortcoming of DLSS is that it's 100% proprietary. That's a valid concern and that's the only reason not to like/accept it. I hate vendor lock-ins 'cause they inevitably lead to higher prices and stifle competition.

NVIDIA could have at least released DLSS APIs into the public domain or/and merged them with DirectX, so that they could have been reimplemented by Intel and AMD however they see fit. I'm afraid that's not going to happen ever.

Comment Re:More anti-features from nvidia? (Score 0) 131

Not a single one DLSS feature increases latency. You're simply lying.

DLSS frame generation coupled with DLSS upscaling reduces latency. And NVIDIA created NVIDIA reflex (again mirrored by AMD with their AMD Anti-Lag+) to further decrease latency.

DLSS ray reconstruction substantially decreases noise for path tracing which has been proven by Digital Foundry, Hardware Unboxed, Gamers Nexus, Tom's Hardware and numerous other prominent tech outlets. It's plausible that DLSS RR will be enabled for ray tracing games as well, not just for path traced games of which we have just one at the moment, CyberPunk 2077.

NVIDIA DLAA increases image fidelity. NVIDIA DLSS at quality mode has been proven to often have better image quality than native.

Again, you know shit about NVIDIA tech, most likely you don't even own an NVIDIA GPU and continue to spew BS. /. hates NVIDIA so much they upvote complete baloney. Kinda sad to see when people's biases stand before logic, knowledge and data but then it's all so common nowadays.

Comment Re:More anti-features from nvidia? (Score 1) 131

Almost everything about this post is complete baloney.

Yes, DLSS FG doesn't improve responsiveness but it does improve game fluidity a ton and makes playing the game a ton more pleasurable experience. It's only caveat is that your base frame rate must be above roughly 50fps to enjoy it fully.

And DLSS FG is only one of three things that DLSS encompasses, the other two being image upscaling and ray reconstruction which has shown a ton of potential and it generally greatly improve image quality.

You may hate NVIDIA for being proprietary or extremely AI-invested all you like but you have to give credit where it's due: it's provided life quality improvements to gaming when your system is not sufficient to run a certain game at certain framerates. It's the NVIDIA's initiative that resulted in AMD and Intel implementing competing solutions such as FSR and XeSS.

It's not an "anti-feature" unless you hate anything which has NVIDIA in its name.

At this point, it's fairly obvious that nvidia hasn't been a gaming company in several years, and it's fully transformed into an AI accelerator company.

And this is the cringest most incorrect part of your message. NVIDIA has been a driving force to allow to play games with the most possible fidelity by giving us real time ray tracing, the holy grail of gaming, movies and computer graphics - something which was unthinkable just 10 years ago.

If you going to say that DLSS is a "gimmick" and raw unscaled image is the best thing under the Sun, let me just stop you right there. Real time computer graphics (i.e. gaming) is made of gimmicks. Tesselation, bump mapping, cube maps, etc. etc. etc. are all "gimmicks" to emulate real world phenomena because computing it in real time using path tracing is not possible - oh, wait, NVIDIA has just made it possible in CyberPunk 2077 2.0 release. Yes, it's not running natively, it uses upscaling and frame generation but outputting 4K path traced images 60 times per second while not consuming gigawatts of energy is an insane feat of engineering.

Comment Bing (Score 2) 133

How do people use Bing for fuck's sake?

This search engine completely ignores words in your search query willy-nilly, it often shows results which are 100% unrelated to your request (when nothing is found), how do people even use it when not searching for something terribly trivial?

I've been hearing about Google search' doom and gloom for years, yet no search engine comes even close to it. Yeah, there's ChatGPT4 which is confidently hallucinating and making stuff up. You must always check its answers for correctness or you will be royally fucked up as evidenced by numerous stories even here on /.

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