Comment Re:Why bother with manuals? (Score 1) 400
I agree, and Final Fantasy XIII is a good example. Square Enix always does something unique with each game in this franchise, and the fighting system takes some getting used to. This specific game feels like it's in tutorial mode for the first 12 hours or so, and I've had the manual out the entire time, looking for information, getting tips, figuring out how everything works.
I recently bought Torchlight from Steam and if there was a manual I could access, I didn't see it anywhere. So I looked it up on Google and found the full manual in PDF format on http://www.scribd.com/. I'm not sure if that's authorized or not, but something like that works just fine since it's a PC game, because I'm at the PC playing it. If it were a console game, this would really only be convenient if I had an iPad or laptop nearby, so I wouldn't have to run back and forth from TV to computer to look things up.
There is a certain art and value to well-produced game manuals that I would miss.
Has anyone noticed how industries have taken "green" to mean "give you less for the same price?"
I recently bought Torchlight from Steam and if there was a manual I could access, I didn't see it anywhere. So I looked it up on Google and found the full manual in PDF format on http://www.scribd.com/. I'm not sure if that's authorized or not, but something like that works just fine since it's a PC game, because I'm at the PC playing it. If it were a console game, this would really only be convenient if I had an iPad or laptop nearby, so I wouldn't have to run back and forth from TV to computer to look things up.
There is a certain art and value to well-produced game manuals that I would miss.
Has anyone noticed how industries have taken "green" to mean "give you less for the same price?"