So, they're identical to each other, "unstable" and "invade" other creatures' patch by "rolling in and taking over"?
I think we've just found... The Cray Twins.
So in terms of 'homophobia', do I irrationally fear any of them? No. Do I hate any of them? No. But it's obvious at least half of them are screwed up.
Knowing that people hate you for your sexuality and getting abuse for it from strangers and (depending on your background) former friends and family? Or alternately that they'd hate you if you were truthful about an unchangeable and fundamental part of yourself that you have to keep covered up every day of your life? (#)
Hmm, yeah. I guess that sort of thing might screw some people up.
Oddly, this would suggest that the actual issue is how homosexuals have traditionally been treated...
And that leads me to the conclusion that it's best not to encourage or approve of homosexual conduct, because it's self-destructive behavior.
...making people like you the problem, not homosexuality itself.
(#) Both of which were the case in most Western societies until recently, and *still* aren't as bad as the hostility homosexuals in many countries continue to face today- e.g. fear of being tortured or killed.
You have to wonder what percentage of the population can even detect the difference between 4k and 8k TVs.
"Hey, check out the picture on my shiny new 8K TV! It's great, isn't it? Look at that detail! I could never go back to 4K now..."
"You know, it'd look even better if you weren't still using the composite video input..."
Who really believes the valuations given by these firms that just want someone else to buy them?
Suckers. Nothing more.
Just as likely people who think they're taking advantage of the greater fool theory a la Tulipomania. (Bearing in mind I'm pretty sure hardly any of the people involved actually thought tulip bulbs were really worth anywhere near the sums involved).
The nostalgia market isn't that sustainable.
It probably doesn't help that Atari's "golden age" IP (late 70s to mid 80s) has been mined, rehashed and generally exploited non-stop for nostalgia-heavy purposes for the past 20 years at least (e.g. this updated "version" of Centipede Hasbro released in the late 90s).
Beyond a certain point, the novelty of having the exact same games from your childhood sold back to you for the hundredth time must wear off. I mean, I saw this story with the same old "Atari's back" playbook and wanting-to-have-its-cake-and-eat-it retro and modern approach (when we all know it's not going to be a PS4) and I just thought, yeah, it's Flashback Mk 2/3/4/whatever from Infogrames masquerading as "old" Atari, and who gives a toss?
Besides which, I've heard it said that many of the people who were into games from that era have now passed the peak of wanting to indulge that nostalgia, and the market has moved on to the late-80s and 90s consoles.
(And yes, bear in mind that much of the 90s are now long enough ago (i.e. twenty years!)- and the children of that era now old enough- that they're getting nostalgic for things that belong to the PlayStation era- deserved or not. For example, people talking about the original "Independence Day" film like it was some f****** classic instead of a bloated, dumb, jingoistic, effects-reliant heap of cornball garbage. I guarantee you that 99.9% of these people are those who saw it as kids and still judge it through the same eyes they did as an 8-year-old).
For all intents and purposes, the real Atari went out of business in 1984.
You could argue that the successor companies formed when it split (Atari Corp., the consumer division, which Jack Tramiel bought and Atari Games, the remaining arcade division) were legitimate heirs since they pretty much continued the business of the original Atari Inc.
That said, even Atari Corp. had less continuity with Atari Inc. than I once thought; Tramiel pretty much got rid of the existing engineering staff and replaced them with his own people, and the low-budget philosophy that produced the "Power Without The Price" Atari ST from mainly off-the-shelf components was very different to that of Atari Inc. which produced the once state-of-the-art (and correspondingly expensive) Atari 800.
Regardless, both Atari Corp. and Atari Games- and anything resembling a direct continuation of the original Atari's business beyond ownership of the IP- are now long gone themselves.
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