Comment Re:completely irrelevant (Score 1) 116
In Bethesda's case the policy seems to be "let the community figure it out." Skyrim has SkyUI, which really takes advantage of the real estate (and cursor). Just allowing for mods and having well-documented tools is a step in the right direction - the people that are bent out of shape enough to do something about it will, and the people that don't mind aren't going to be looking for UI mods anyway.
JC2 handles fine on the PC - the fact that on first run it loaded to a "Press Start" screen felt like sloppy QA more than anything else. Apparently the game plays fine with a controller - why the game expects one instead of checking to see if one is plugged in is beyond me. Psychonauts actually has x-box controls in the game menu screens - it would be cool if those weren't there by default and popped up when you're playing with a controller but as-is the x-box menu screens really drive home the fact that the PC version is a port.
Borderlands is fine once you get used to it - I came in from the S.T.A.L.K.E.R. series so the fact that the BL games are very arcade-like to the point that an the "INSERT COIN" message on death would not be out of place was pretty jarring. Like the Metro series it doesn't need a particularly deep or complex UI.
I wouldn't mind some developer out there remembering that ten percent of the population is left-handed and making handedness a character option, but that's ultimately up to the animators and not a console -> PC issue. Ever watch a lefty use a bolt-action rifle?
As to interface improvements, in the general sense... allowing for key remapping is a pretty standard feature - to the point where having hard-mapped keys that can't be remapped can be pretty jarring (F1/F2/F3 in Fallout 3 / New Vegas, for example). Allowing for customization without clearly explaining why the keys are where they are by default can cause difficulties as well - Dishonored allows for remapping but the default layout is fairly organic once you're used to it.... muck around with one or two keybindings and suddenly RSI is through the roof... with no menu indicator of what the old keybind was without resetting everything to default.
The real console -> PC issue seems to be font sizing and use of real estate more than anything else - PC users are typically sitting closer to smaller higher resolution screens whereas console users are typically sitting further back, looking at larger, lower resolution displays.