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Comment Re:I disagree (Score 2) 289

The big issue with games on Android vs iOS is that Apple typically have very powerful hardware while Android devices for the most part don't. Then you have different GPU architectures, so what runs well on lets say a Adreno chip won't necessarily work on a Tegra one and vice versa. It really isn't all that different from what PC development is like if you are actually supporting Laptops & Desktops with varying chips and capabilities. I think you hear a lot of complaints from game developers because they are using prebuilt engines and those aren't always easily patched. They are great to put content together quickly but you are pretty helpless if you run into some technical issue. For example, I've seen issues with Unity and z-buffer fighting on some of my Android devices while my own custom built scene-graph renders content without issue. Inheriting other people's bugs sucks but I don't think it has anything to do specifically with the Android platform.

Comment Re:It's motoblur... (Score 1) 287

It sure is. He says that it supposedly isn't and is basically stock Android, but after quickly looking at a review of the device it is running some form of Motoblur. It might not be as bad as other Motorola devices were but it is definitely not stock.

Comment Re:To: the critics, (Score 1) 134

This project barely has anything to do with electronics. They had a box with a small display attached. They stuffed the raspberry pi and cables into the box. I get trying to promote things that are accessible for the less experience, but what in the article would actually help a newbie learn? It is a useless piece of fluff split over a few pages and is only there to garner page views.

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