Comment Re:Transfers to PC Game Ports too... (Score 1) 160
If you're supposed to be controlling the character, then the "natural" lag should be all that I have to deal with. We don't need the character emulating input lag when my own real life body already takes care of it.
And if you were confused, I'm talking about mouse lag. If it takes a little bit to accelerate to a speed when moving, that's fine and to be expected. If it takes time to draw my sword I will, of course, accept that. However, if moving my mouse a little bit to the left has noticeable delay, why would that be a "feature?" The lag between me deciding to move my neck and it moving is *NOT* 133 milliseconds.
On an unrelated note (and somewhat pointless/rantlike), why couldn't they have been bothered to animate an up+strafe animation? It's incredible that holding W and D at the same time in Third Person Mode has the same animation as running forward, but you're magically sliding sideways. Obviously first person is better, but it's a silly lack of detail.