How would what? Your question doesn't make sense. What are you asking?
Reduce casual piracy. How is it supposed to be doing that, given the miserable failure that it is? I give Spore as an example as how it's completely failing to do that.
Ok, so these three points translate as:
1) Not relevant to my point
2) Not relevant to my point (also incorrect)
3) Not relevant to my point
1. Why? It clearly failed to prevent any piracy.
2. Why? What do you mean it's not trivial? Go look on the pirate bay. Download, install a while later. My grandma could do it.
3. Why? Isn't it supposed to be preventing something? Given that it was the "most pirated game of the year" it clearly didn't do what it was supposed to.
You can doubt all you want, but EA hasn't gotten rid of DRM on any of their titles.
They did do some changes. Spore got the activation limit bumped, then released on Steam without the original DRM. Now I wonder, why would they relax those restrictions, if it wasn't losing them sales?
The World Does Not Fucking Revolve Around You
So? All I'm saying, I'm a potential customer, and one that they lost due to DRM. Can't be the only one. So any company doing it has to have in mind that it's going to lose them some sales.
Well, the difference is music "is contained in small files that are useful on their own." That's the fucking difference. You typed it in the same paragraph where you asked what the difference was, idiot.
Well, exactly. Music is much, much easier to pirate. So by all logic, un-DRMed music should be suicide. But hey, what you know, it's selling, and stores are dropping the DRM.
The cost of producing a song (the smallest unit of "music") is orders of magnitude less than the cost of producing an entire video game (the smallest unit of "video game"). That *is* the difference. The economics are all out-of-whack from that alone.
I don't think that has much to do with it. Making music is very risky. Record companies drive a hard bargain and many popular artists end up not earning much, or in debt. Really music artists are probably nervous as heck at the prospect of their game not selling.
Ok then let's go by Wolfire's numbers-- 10% is still massive loss. Christ. Am I debating with a kindergartner or something?
I disagree with the "massive" part. The numbers normally discussed suggest a 90% loss or something equally gigantic. This is peanuts in comparison. And again, the stats show that if you want 10% more, make a Mac version.
See what they have in common? BOTH OF THEM ARE IN VIOLATION OF THE FUCKING LAW YOU FUCKING DOUCHE.
I'm sorry, the "THE FUCKING LAW" argument never impressed me much. Some things are legal and shouldn't be, and some aren't and should be. Repeat after me: law doesn't equal morality.
Not that it's my argument anyway, but that point seemed to be worth making.
Whatever the percentage of A compared to B is, you're arguing in favor of assholes who have zero respect for the time and effort of game creators.
No, I'm arguing a very simple thing: ignore the assholes, and make your customers happy, because you know, those are the ones that actually pay you the money, and may choose not to.
Your argument, in short, is: "hey games industry, FUCK YOU."
No, it's "hey games industry, make games without DRM and I will buy them"
I'm NEVER going to agree with that, whether the number in A is 100%, 10% or 0.01%.
Then you have no business sense. Every retail business has to contend with things like product breakage, employees stealing the product, etc. The sane ones recognize that pissing off 20% of the customer base to stop 10% loss doesn't make financial sense, so while they do work against it, they avoid going completely nuts and having military security on the premises.
The same thing here. Too much DRM, and it annoys customers who decide not to buy, tell everybody around why they didn't, and in extreme cases file lawsuits. Things like that aren't a good way of earning money. Fighting your own customer base is suicidal.
If you don't like the law, then try to change the law.
On that already. Proud member of the Pirate Party.
My main interest is in reducing the length of copyright, opposing software patents, and opposing a piracy tax.
But you don't just go around breaking it at a whim because it's hard to get caught. Seriously, the rest of us are trying to run a fucking civilization here.
Please quote the part where I said I pirate anything. Hell, I even plugged a product on sale here because I liked the terms. And yes, I bought it.
If you think it's the "no sale" part of my "conditions" post, then that's not it. "No sale" means precisely that, no sale. I don't pirate it. I simply don't buy it, and spend my money on the DRM-less indie developers.
Then explain Slashdot. Are you brand-new here?
What's to explain? There are lots of people here. Some smart, some completely inane. More or less like everywhere else.
Sometimes it does, sometimes it does not. You haven't acknowledged that it's possible to have DRM and not annoy customers. Of course, since you have an apparent IQ of 75, I guess I wouldn't have expected you to examine the problem from all angles.
It's not possible by definition. DRM always involves working against the owner's interest, by making duplication, reinstalling, running without a CD, internet access, etc difficult. The backlash against DRM is precisely because it's so damned inconvenient.
Yes, but Spore is an EA game. EA.
What does EA have to do with it? Without DRM it's still the same game, made by EA. Just runs with less trouble.
Ok, let's try this one more time:
The World Does Not Fucking Revolve Around You
Holy crap! I didn't realize!
Look, you came in here promising to prove a point. That point was this:
I'm saying companies would make more money if they spent less time on DRM, and more time on making their customers happy.
My evidence is the whole deal with Spore and the blog post from somebody who actually releases software.
Look, I now understand that you know nothing. You're just trying to defend the completely indefensible position that ripping-off people's work is perfectly ok.
Er, no. I repeat, I do not pirate anything. I do not buy games with DRM.
It's not my position that piracy is fine and dandy. It is my position that piracy is a relatively speaking small problem, not worth making such a huge deal of.
Please, just die in a fire. Said on behalf of everybody with a credit in a video game. Die in a fucking fire.
Haha, no. I stand by my opinion and will keep pushing it, whether you like it or not. Deal with it.