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Comment Re:Aerial or underground ? (Score 2) 516

That, and the installed capacity. It seems to me that power companies gamble with projected load, trying to rationalize less expensive cables, at least on new installations. Of course then there is the overall age of the existing grid. IIRC the current US grid is just getting old, designed for a time with a much lower load, and no amount of "smart grid" can magically increase available capacity sufficiently.

Comment Not heroes (Score 5, Insightful) 389

These people are parasites, and leeches, whose evasion is helping to drive UP the cost for everybody else.
Public transportation is en expensive service, mostly subsidized through taxes, these hypocritical parasites help make it that much more expensive for everybody else.

I hope the Swedish authorities take an idea that was floated when the same was about to happen in Denmark.

The fines the "organization" pay, are to be treated as taxable income.

Comment Re:PS3 Optimization: Parallelizing code 7 ways (Score 4, Informative) 152

"This isn't about shaders."

I'm recalling a story about the production of Uncharted 2, also by Naughty Dog, mentioning that this is definitely about the shaders and other graphical effects.

The game engine is not just general gaming code, pulled apart and optimized, it was written for the specifics of the Cell CPU, and the PS3 architecture, then optimized at a byte level. One of the tricks Naughty Dog learned, was to leverage the 7 active SPE's in the Cell CPU to assist the GPU in rendering the scenes.
They have the SPE's do some of the tasks the ageing GPU can't, as well as physics.
Besides, the GP CPU in the Cell is not an x86 CPU core, it's another relic, a PowerPC core, and not a particularly fast one at that, IIRC its primary job is to manage the 7 SPE's

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