As funny as it may be, EA got burnt early and hard (see: Spore) and thus slowly, but surely starts to wise up regarding DRM, and it's just a matter of time until other publishers follow. The DRM war is over. We've won.
Then again, maybe not.
Using just EA as an example, all you have to do is look at the next Command & Conquer 4 game; it will require an always-on internet connection to play, even with the single-player game. Although they tout this as a benefit to the customer (it will prevent cheating) it is still DRM.
Meanwhile, Ubisoft is moving in the same direction, although at least they aren't trying to pretend it's anything but an onerous copy-protection mechanism. Valve has been using this tactic for years (their "offline mode" notwithstanding as it still requires initial authentication and then occassional access to the net to reverify) and I expect the other publishers to follow suit.
Furthermore, online DRM offers publishers so many other advantages beyond preventing piracy that it is unlikely that it will ever be dropped. It kills those pesky sales of used copies, may require users to buy additional copies for extra machines (not so much an issue with games yet, but already taking effect in operating systems), can provide a channel to gather valuable demographic information and force advertisements down the throat of customers, and ultimately may reduce the publisher's dependence on the retail channel for delivering the product.
Short of a major community uprising against DRM (which does not include a three-month gripe-fest and then buying it anyway, or pirating the game in some vain hope this will convince the publisher's of the error of their ways), I don't see a victory for the consumer in the future.