An anonymous reader writes: With all the talk about Blizzard lately, I was asked a question about Guild Wars and World of Warcraft. While both games address different aspects, how would you get Blizzard to drop the monthly fee for WoW without trying to generate a force needed to compensate for the entropy of the players' need to play the game? After all, the no monthly free works for Guild Wars, so the model itself is fine. Or perhaps the question should be stated, how would you get this model to be the accepted form for all MMORPGs? Also, assume that the person asking me will not accept impossible for an answer. I would like to know your thoughts.