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Games

The Perils of Pointless Innovation In Games 260

Negative Gamer is running a story discussing the need felt by the major game developers to create the next huge blockbuster, which often leads to innovation and change for their own sake rather than simply focusing on what makes a game fun. Quoting: "There seems to be this invisible pressure to create something that is highly 'intuitive' and incorporates the highest level of innovation that we have ever seen. The problem is that the newest ideas put into games are either gimmicky, terrible in execution, or blatantly ripping off another title. On the other hand there are series that feel the need to completely revamp a game that played perfectly fine before into something completely new that falls flat on its face. ... There's a critical problem with popular, mainstream video games that isn't as large with other mediums; they are expensive to make and require a lot of time and effort put in to create something masterful. With that, games must take cautious paths. I fully understand the risks, but adding unneeded material to certain games is not justifiable."

Comment Re:I'd rather have 4/36 (Score 1) 1055

>>(Hey, most of the last 10% is taxes anyway, right)

Not Right.

The idea that at a certain point, the govt takes most of your earnings in taxes is an urban legend.
    For anybody working by the hour, there is no "tipping point" where the govt keeps most of each additional dollar - it is just untrue.

It is for me. I'm in Australia, and I have a government university debt. Depending on earnings, this is repaid through tax. If I earn enough in a week, the tax rate on any additional hours I work is around 51%. Also the repayment of the debt is a flat rate on all earnings, that increases depending on gross earnings. So it is actually possible for me to take home more money by working less hours as my earnings approach the amount required to put the debt repayment percentage to the next level. Of course it all works out at the end of the year when I file my tax return, but it can be somewhat frustrating to see that working more has netted me less money at the end of the week.

Comment Re:I'd rather have 4/36 (Score 1) 1055

I'd agree with this. I work 11-12 hours 5 days a week, which gets me great overtime pay (usually make as much extra in overtime as my normal hours). I start at 5:30 or 6:00am, so I don't finish too late, but the sleep debt can certainly creep up on me. I've just started back at work after two weeks off, and I'm now feeling great, before the time off I was constantly tired. My time off was spent sleeping in until midday most days, totally worth it :)
In case anyone is wondering, I'm an express freight delivery driver, in which role I make better money than I could've expected in an IT role, at least until I'd had 5+ years experience. I also love what I do, despite having university degrees, I can't see me changing career in the foreseeable future.

Comment Re:flicker crashes (Score 2, Interesting) 303

We've been using LEDs in traffic lights for many years in Australia. The whole system runs from 12v DC (it did so for years even with incandescent globes too), so flicker isn't a problem. The issue of differing brightness of each colour of LED is addressed by having differing amounts of LEDs in each colour light, depending on relative brightness. This works quite well, they all appear to be around the same brightness to the eye.

Transportation

Gran Turismo 5 Prologue Spawns Real-Life Car 93

Car Analogy Please writes to tell us that a new car unveiled at the Paris Auto Show was modeled after the Gran Turismo 5 Prologue car. GTbyCITROËN is the first car that has been designed in tandem with a video game to then spill out onto the actual pavement. "The GTbyCITROËN is the product of a partnership built up during the creation of Gran Turismo 5 Prologue. Takumi Yamamoto, from Citroen and Kazunori Yamauchi from Polyphony Digital Inc, the games developer were inspired by each others industries to design a concept car for the game that then flowed further into the real-world. The game version of the car mirrors the real-world performance of the concept."

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