2% of the console's price is pretty exorbitant for open standards patents. The whole deal with (F)RAND stuff is "Reasonable and Nondiscriminatory". Now you don't have to license your stuff under that model, but that's how open standards like MPEG-4 and 802.11 are done. Companies pool their patents and set up a standard, and the licenses are fixed. The idea is that anyone can license it for the same amount, and that amount is fair and reasonable.
The reason companies do that is to get their patents used and licensed. I mean if I develop some cool new video compression, but I won't set licensing terms, everyone has to come to me and I decide if you get a license, and if so what it costs, well that will hamper adoption. Many companies will give that a miss since they don't know why it'll cost them. However if it is all out in the open, then it is much more likely to get used and licensed.
Also a lot of standards agencies require it. If you want your IP to be part of whatever standard they make, you have to disclose it, and license it under RAND terms. You don't want to, then it is excluded from the standard.
Well, if you decide to do that, you can't then go and decide to try and stick it to a company you don't like. You can't say "Yes, all our stuff is available under this fair license for all to use, oh except for you, we don't like you so you pay more." Sorry, you gave up that ability when you decided to do the open standards thing and RAND licensing.
Hence, the court decision. Google wanted to play hardball with MS, but they were doing it with patents they'd said they wouldn't do that with. So they got slapped down.
So ya, exorbitant demands. Particularly in context of what we are talking about. Remember Google doesn't own H.264 or 802.11. They only have a small number of the patents on it. So if their share was like 2%, then total cost could easily be 10-20%. If that was the kind of money demanded for those standards, they'd not be used. Google just wanted to screw MS.