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User Journal

Journal Journal: Wanted: Crosspost to Slashdot 3

I haven't regularly posted to my journal here on Slashdot in a couple years. Meanwhile, I've posted over 1000 blog posts elsewhere, and recently started using simulpost tools to post to several different SN sites I'm on. However, there are still folks here who aren't in those places, and, of course, there's the wonderful world of the Firehose and the exhilarating risk that some of my idle musings might hit the front page. (If I'm averaging almost three posts per day, there's bound to be something interesting in there...)

What I'd like is the ability to post to my Slashdot account using my own script. I remember the Early days of Slashdot where some folks were using third-party clients to participate in the commenting system. It'd be nice if it were possible for us to do that again today, but with journals. It'd be nice for me to be able to reconnect with old friends, and it'd definitely be nice to bring some of that hacker and DIY flavor back to Slashdot. With the exception of folks like Alioth, that piece of Slashdot seems to be all but gone.

User Journal

Journal Journal: Sunny side up! 1

Excited! That's the word.

It has that funky flavour of good vibes, but it also contains that aftertaste of some lesser vibes. It has Obama making us forget previous steps in the evolutionary chain, it has economic meltdown, it has a planet with a weather fury, it has outrageous coding pleasure as well as millions of unpaid hours of monkey work. It has a whole new world and a new fantastic point of view. And it has Isabelle, a girl I will marry in about 1 month!

And who could ever even imagine me typing that exciting prospect today!

Cheers!

User Journal

Journal Journal: Feed happy 8

So I threw together a few more feeds. Here's the list of all the ones I've got right now:

Bad English: Usages of the English language that annoy me. Currently aggregates searches for "begs the question" and "could care less". Feel free to suggest more; If I like them, I'll add them.

Facepalms and Headdesks: Aggregates searches for the unconventional emotiwords (I don't know a better term; I don't think onomatopoeia) terms "facepalm" and "headdesk". If you have any more along these lines, let me know...

Meme Happy: Currently aggregates "in im ur", "it's over 9000" and "do a barrel roll". I also added a search for '"ours is not to wonder why, ours is but to do or" -die' ... Need more memes.

Zero Wing: When I tried to come up with memes for "meme happy", I kept thinking of references to Zero Wing. So that got its own feed.

Java

Journal Journal: Tech Interviewing someone higher up than you? 9

First of all, I don't want this published to the frontpage...
Having said that, I have a quick question. I'm a Java guy that manages a few younger java guys. I have been asked to tech a .net guy that (according to his resume) has managed over 30 developers. How do I tech a guy like that? Do I just stick with OO/patterns questions? I know how to tech a java guy, but one that has more experience than me is a daunting task...
Role Playing (Games)

Journal Journal: This week's anecdote 1

...Comes from the D&D game I'm *not* runing. My character (A wizard/cleric crossclass) had set alarm spells in case he was attacked in the middle of the night. (His party members didn't really care for him at this point.) When his alarm spells triggered, he discovered that nobody had entered his room. Rather, someone was trying to intrude into the building entrance. (He accidentally set the field of view of his "Eyes of Alarm" spell a bit to broad, I guess.)

Not wanting to spend the five minutes to don his leather armor, I simply said "OK, I put on my robe and wizard hat, and head out into the hall."

At this point, one of the other players started laughing uncontrollably. He and I were apparently the only two who were familiar with the Legend of Bloodninja.

Programming

Journal Journal: Rosetta Code live lists of unimplemented tasks.

Rosetta Code's lists of unimplemented tasks in a given language are now updated daily at 00:00 UTC by a bot on a cron job. As part of its duties, the bot uploads a copy of itself, too. And you can probably guess what language I wrote it in.

But don't you dare let this hit the front page around here; I don't have the money to pay for better than a bottom-level Slicehost VPS. (Though that's a far sight better than the Dreamhost shared hosting account RC was on when it made its debut around here...)

So tell your friends, fellow coder geeks and language enthusiasts.


And before you say anything, yes, I know there are sites that do similar things. When we hit the front page of Slashdot two years ago, I put all the ones people mentioned into one page.
Role Playing (Games)

Journal Journal: Joe the Zombie 9

So in the D&D 4e game I ran last Saturday, the PCs had knocked an NPC (who'd earlier been flippantly addressed by another NPC as "Joe", because he was a spontaneous tavern patron bit character who I didn't intend or expect to be important.) unconscious (0 hp) and laid him on a table. Then they tried blasting open a door, triggering a level 7 Necrotic damage trap. (This is the D&D 4e equivalent to 3e's negative energy.)

The unconscious NPC was within range of the blast, was killed by the necrotic blast...and was pumped sufficiently full of necrotic energy to be brought back as a zombie. Checked the rules on zombies, and discovered they follow the orders of whoever "created" them. Which I ruled to be the PC that blasted the door.

So now that PC has a pet Zombie named Joe, which we're handling as though it were a Ranger's animal companion. He told me the first thing he's going to do is find a way to get the zombie to stop rotting...

Perl

Journal Journal: Perl Meme 4

#!/usr/bin/perl
# Take this perl script and modify its behavior by adding or inserting up to three lines.
# You may jump over or skip existing lines, but do not remove or modify them.
# Once you've modified it, post your version somewhere.

Role Playing (Games)

Journal Journal: Group imagination in an RPG

In my first (and most recent) major campaign as DM ( Which lasted about 7 months until several adjacent working weekends completely broke our scheduling.), I started off by designing a setting, filling a three-ring binder with a couple hundred primary and incidental NPCs (Bulk NPC generators are handy!), and then hitting the ground with the players, a few character concepts and a party concept that made it easy for players to drift in and out.

During the course of play, I discovered that actually planning plot and organization relationships outside of session time was, more often than not, a waste of time. I discovered that players wouldn't pick up plot hints if they were too subtle, and would feel like they were being led around by the nose if the hints were highly visible. Character motivations often led to the PCs behaving in a manner opposite the planned storyline, and they subtly flipped back and forth between good and evil. (Sure, they'll save the community from the evil bad boss. But if a mook in a group they were fighting tries to flee, he'd be killed while he was running away. Prisoners were for interrogation or to be sent back as messengers.) Worst of all, I discovered my players were smarter than I was; I'd think I had all of a character's motivations and connections planned out, and somebody would say at some point, "Wait. That doesn't make sense. If that's the case, then why didn't x do y?" And they'd have a very good point, and I didn't always have an answer in mind.

Eventually, I stopped planning outside the sessions. Heck, for the most part, I stopped planning altogether; The world became whatever the players saw in it. I might listen to the players talk to each other about the NPCs they'd encountered and their suspicions of NPC and in-game organizational activities, and I'd take their concepts, apply them, twist them or subvert them, and have pieces of them slowly appear as the characters investigated further. Or I might listen to a player mutter to themselves about an NPC or scenario, and take a piece of what they're saying and use it. Or I might just watch the characters play out their current situation and think, "Hey, it'd be pretty cool if that [otherwise mundane element] was important," and give it a little extra flavor text; The players' subsequent debate over the element would paint a rough picture of what I could do with it. Within the first couple months of that campaign, I'd largely exhausted the resources in my binder and was laying plot, NPCs and encounters out on an as-needed basis in-session. And it was a lot of fun.

My current campaign, started six weeks ago (and running on an alternating-weekend schedule), began with a puzzle dungeon. I had a vague idea of some of the puzzles I wanted to use in it, including some flavor and concepts for the entrance. The entrance had a rune on it that I had intended as a non-lingual hint to how to solve the first puzzle they would face once they got in the door. Instead, one of the characters saw it, and cast a very expensive comprehend languages spell to understand its meaning. Well, crud; If I told him what it might mean in its original language, it would completely throw their attention in the wrong direction for the puzzle it was supposed to help with. I wanted to get them to use their brains, not frustrate them to boredom and tears.

So I threw out the planned puzzles, gave the rune a meaning, and applied it to opening the front door (Which, while entirely non-magical, and entirely non-mechanical, did require them to think before they got it open. Though one of the PCs nearly got himself crushed in the process.). As for the rest of the puzzles, I made them up on the fly, using the PC's comprehend languages to give one-word clues to how to solve them. And it significantly added to the dungeon, because I was able to tie together the religious themes of the PCs and the dungeon's background, while using the runes to give an atmosphere of religious test.

With these experiences, I've found I prefer this way of creating a campaign; The world and plot are almost as much a mystery to me as to my players, but it's continually revealed to be a rich one built from the fantasies of my players.
User Journal

Journal Journal: Twitter 3

fyi - can't multiply cause of work, so I've become a twitter man... that's where I do my updating... if you twitter, my id is my last name...
User Journal

Journal Journal: Minor and Major updates 8

Pudge made a cool change in discussions- if you link to a comment deep inside a thread and click 'More' the sytem is much more intelligent about crawling down and retrieving children, and then parents and grandparents and so forth up the ancestry. So odds are you'll get more related comments sooner.

We now abbreviate journals in the firehose... so they are more like slashdot stories with a Read More link to the full text.

The big user facing change this week was structural: historically we had 2 different "skeletons" on Slashdot, but with this refresh we unified to a single one. This change simplifies maintenance for us quite a bit (maintaining the idle section and the firehose views of the same data was a royal pain).

You also will see some changes to the firehose.pl layout. We're playing with the tab layout a bit, moving some menus around and better integrating the core functions into the site chrome. It's a bit buggy atm, so feel free to email me if you see something wonky. We're extinguishing a few minor brush fires but there's no forest fires that we're aware of.

User Journal

Journal Journal: The Wind

Zach knows the wind now. I saw him look at the window and see the leaves rustle. He then started making blowing noises. We blow the mobile over his crib whenever we change his diaper, so he knows the blowing noises move objects. But he's translated that to leaves hundreds of feet away through a window. Now I'm not saying he's a genius, but he's pretty awesome.
Christmas Cheer

Journal Journal: Lions fire Millen! 10

Yeah, really.

Only took that organization like five years to see what the rest of the football world sees... 'bout time!
User Journal

Journal Journal: A possible return... 14

New job (back to consulting) and current client blocks 'social networks', so I may have to make my return here until the situation changes.

What really sucks is hurricane ike destroyed Cincinnati, and I've been without power at home since Sunday, so even if I wanted to blog on multiply, I can't...

Stay tuned, I suppose...

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