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Comment Re:Yes, I'm old (Score 1) 731

I have to disagree. Writing things right the first time almost never happens in the real world (and just leads to wasted time trying to think of the perfect method of designing a system). Typically you get 10x-100x improvements by rewriting the correct but slow parts of your code, or redesigning the system to work around the parts that are slow.

Comment Re:Some, not all... (Score 2, Insightful) 731

Even if you're writing a game(and I'm a game dev), there is very little use in writing a sorting algorithm. In fact, I know my boss would give me a big "WTF!?" if I started writing one. The reason? It's going to be less efficient, and also a waste of time that I could use to be doing something that actually moved tasks forward. Now, obviously it is important to understand the various uses of different sorting algorithms, their performance implications etc. But actually knowing how, from memory, to write any particular sorting algorithm is pretty pointless IMO.

Comment Re:Let me be the first one to say it ... (Score 1) 1870

Well, whether there is or isn't more public domain stuff than not is rather irrelevant. Also irrelevant are the motivations of the TPB.

The fact of the matter is that anything digital has a marginal cost of $0, and thus will be subject to copying regardless of what anyone does. Until people making such items (and I'm a game programmer myself, so I've thought about this quite a bit) learn to monetize their products in a way that accounts for the fact that bits are inherently not-scarce, and thus not based on the economics of physical objects and scarcity, we will continue to have people bitching about copyright infringement.

I mean, yeah, it sucks, and we all still need to make some cash to feed ourselves, but I'd argue that we're doing that now. If you're an independent developer and find your stuff on torrent sites, why not ask the people downloading it why they didn't pay (without being super pissed off about it :P) and make the changes necessary (aside from just giving it away for free, although that could also work, with some other means of monetization tacked on) to include those potential customers too. And if the answer is "Didn't want to pay for it" well, guess what? They wouldn't have bought it any damned way.

Comment Re:Let me be the first one to say it ... (Score 1) 1870

It isn't ducking the ethical question. For every copyrighted work that's on TPB, there are many that are public domain. So, are we going to outlaw knives now too, because you can stab a person with one as easily as you can cut a piece of twine with it? How about we start outlawing any object that can be used for ill, regardless of its legitimate purposes. Well, there goes anything blunt, anything pointy....

Comment Re:Let me be the first one to say it ... (Score 1) 1870

When did any of the four convicted ever host, download, or upload any copyrighted works? The answer is they didn't. TPB only hosts torrent files, which themselves (typically) aren't copyrighted, and certainly contain no copyrighted materials owned by the corporations represented by the prosecution. The verdict in this case is sheer stupidity and ignorance on the part of the (moron) judge, who willingly handed the prosecution exactly what they REALLY wanted. Not a conviction or settlement from the TPB guys, but a precedent that POINTING TO a resource that may infringe via a technology (torrents, URLs etc.) is itself an infringement. The *AA has been trying to set that precedent ever since they started suing their customers.

Comment Re:Well one good thing about leaks (Score 1) 249

I said "most" in my original comment. I also noted there is overlap. Many many many people that play WoW do so almost entirely for the social aspect: because their friends play. They tend not to be gamers in general. I don't think you fall into that category, and are instead just a regular gamer that happens to play WoW, and thus you're likely to buy and play Fallout 3. Also, even regular gamers may not play it for the other reason I stated (assuming they're hardcore lifesucked into WoW), which is that they allot all of their gaming time to WoW (raid groups etc.).
Software

Submission + - FAA software aims to make business flights easier

coondoggie writes: "If you are a frequent business traveler you have to hope this is good news: The Federal Aviation Administration (FAA) this week expanded a program that it says will reduce flight delays during the peak summer season. The Airspace Flow Program gives airlines the option of either accepting delays for flights scheduled to fly through storms or flying longer routes to maneuver around them. The agency said that it rolled out a new software program that ensures airports impacted by bad weather receive the maximum number of flights that can safely fly to them. During storms, arrival slots often open up due to delayed or canceled flights. The new software program, called Adaptive Compression, automatically fills those slots with the next available flight. The software tool, which was launched in March, reduces delays, saving time and money for the airlines and passengers. http://www.networkworld.com/community/?q=node/1546 4"
Programming

Submission + - Indie 3D Game Engines?

TBBScorpion writes: Questions: Which of the Indie 3D game engines are worth while? How long until Ogre3D and other open source engines catch up?

Lately I have been investigating 3D game engines. I was mostly paying attention to open source engines like Ogre3d, Irrlicht, Crystal Space 3D, etc. Then I found out about cheap Indie licenses for commercial game engines like Torque Game Engine ($150), Torque Game Engine Advanced ($295) and the C4 Engine ($200 + free upgrades).

I found a list of top commercial and open source game engines at devmaster.net in case anyone is interested (I didn't want to take the time to list all the engines, but there are more good ones that I did not list on this page.

Here is my dilemma and question... Which of the engines are worth investing in? Buy an indie license or hold out for open source? Or start with indie and switch later if open source catches up?

Torque Game Engine 1.5 works on Windows, Mac OS X, and Linux but lacks modern shader support (except for something about a free modernization kit). I mostly do cross-platform software development so I like this feature.

But then there is Torque Game Engine Advanced (TGEA) which adds shader support and the Atlas terrain paging feature and a few other nice features, but is DirectX9 based and is no longer cross-platform. I have also heard rumors about support for the engine to be a little on the lacking side, yet the Torque community seems to be rather large compared to other commercial. Are the complaints just from people who don't really know how to program expecting to be able to edit the C++ of the game engine or are capable people really having trouble? I've heard rumors about stability of TGEA compared to TGE? For those of you who have used TGE or TGEA, would you recommend it over other engines?

The C4 Engine looks nice as well, but seems to be under active development and less mature, but potentially more modern game engine? Also, it supports Windows XP and Mac OS X, which is better then just Windows.

The features I am hoping for are:
  • Cross-platform if possible
  • Modern shader support
  • Terrain paging system built-in
  • Model, material and animation import from Blender 3d


When it comes to the open source engines like Ogre3D, the main thing the seem to be lacking is the built-in editors, and at least Ogre3D is currently mostly a graphics engine rather then a complete game engine (i.e. Physics built-in; does provide wrappers for ODE and other Physics engines). My assumption is that is just a matter of time before Ogre3D and other engines catch up with the top Indie commercial engines? What does the slashdot community think about the topic?

Lastly, I will be using the game engine for not only making games, but for some scientific applications as well. Also, I started using C++ 10 years ago and have been using Python since January 2002... so I'm ready to dive into the engine code.
The Courts

Submission + - Illegal downloading on downward track ...!

HostAdmin writes: "What? No, really, according to the Brisbane Times, a recent survey shows that a recent BSA survey finds "Illegal downloading of songs, software and other copyrighted materials from the Internet among US youth has dropped sharply in the past three years" and "found the reasons for not making illegal copies was fear of accidentally downloading a computer virus (62 percent), getting into legal trouble (52 percent) and downloading spyware (51 percent).""
Announcements

Submission + - H1-B limits drastically increased by S.1348

An anonymous reader writes: S. 1348 is an extensive rewrite of US immigration law currently being debated in the Senate. What has gotten buried in all the debate about illegal immigrants is that the H1-B visa program will be drastically expanded by this bill in its current form. H1-B visas are currently limited to 65,000 new visas per year, with a six year maximum stay.

By my reading, If S. 1348 passes as-is, H1-B visas will immediately be increased to 115,000 per year, and each year the full number is issued the number will increase by 20%. There is no cap on this increase.

In 9 years, the government could be issuing half a million H1-B's per year.

Apart from the H1-B issue, this bill (if passed) is a major rewrite of US immigration law and well worth your attention.

I've written my senators specifically about this increase. If you feel strongly about this, please call, write, or email your senators... do something now. If you wait, it will be too late to do anything about it other than lament or celebrate.


The bill (S. 1348):
"http://www.govtrack.us/congress/billtext.xpd?bill =s110-1348"

Expansion of the H1-B program (Sec. 523)
[Scroll down and click Sec. 523 I wanted to include a link but no direct linking to sections]

The U.S. Code that is being amended by Sec. 523:
"http://frwebgate5.access.gpo.gov/cgi-bin/waisgate .cgi?WAISdocID=942841245969+2+0+0&WAISaction=retri eve"
(hard to find the section amended by Sec. 523... search on 65,000)
The Almighty Buck

Submission + - RIAA, MPAA, Microsoft & Co Form Copyright Alli

The Illegal Subset of the Integers writes: "Not satisfied with the current strength of copyright law, in which children and grandmothers who have never used computers can be forced to face expensive lawsuits to prove their innocence, the RIAA, MPAA, Microsoft, Disney and others have banded together to form the Copyright Alliance. This new lobbying group's members have previously argued for strengthening legal protections for DRM, lowering the standards of proof required for successful infringement claims, and increasing penalties for copyright infringement, while wishing to limit defenses against infringement like copyright misuse and fair use. Reactions fall along predictable lines with Rep. Berman (D-CA), who cites Jack Valenti as his inspiration, praising the new group's creation as "a tremendous idea" while the EFF, CEA & co. are launching the Digital Freedom Campaign to support reforms like Rep. Boucher's (D-VA) Fair Use Act, that would repeal or weaken parts of the DMCA."

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