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Comment Re:Play style is not a constant (Score 1) 167

Well, there is nothing in the article (or in our research program as a whole) that says that playing styles are static. What's (more or less) static are models of player style/player preferences. Once we have the model, we can re-categorize you every time you play. This way we can do adaptive difficulty, amongst many other things.
XBox (Games)

Submission + - In the Underworld, the game plays you! (www.itu.dk)

togelius writes: "Whenever you play a game of Tomb Raider: Underworld, heaps of data about your playing style is collected at Eidos' servers. Researchers at the Center for Computer Games Research have now mined this data to find out who you are! Using self-organizing neural networks, they classified players as either Veterans, Solvers, Pacifists or Runners. It turns out people play the game for very different reasons and focus on different parts of the game, but almost everyone falls into one of these categories. These neural networks can now instantly find out which of these you belong to based on just seeing you play. In the near future, such networks will be used to adapt games like Tomb Raider while they are played (e.g. by removing or adding puzzles and enemies), so you get the game you want."

Comment Re:Shard of glass in my delicious pie! *gruff* (Score 3, Informative) 110

Personally, I love Java, but I recognize that not everybody does. As another poster has already commented below, any language is permitted as long it can somehow interface to the game code. To begin with, there are several languages other than Java that run on the JVM (Scala, for example) and these can interface directly to the code. You can also interface via the provided TCP interface; we've included a Python example. Or via JNI (Java Native Interface) for c programs.

Comment Re:too short. (Score 1) 110

The CIG deadline is September 3, which is almost a month away (you don't need to submit to the first phase). Plus, if the competition is a success, it will run next year as well.

While I admit the documentation is a bit on the short side, it should be perfectly enough to get started. All you need to do is look at the Agent interface, and there you have the format of the data the game is giving to you.

Comment Re:This is hard (Score 1) 110

Yeah, please enter! You can set the level difficulty from 0 to 10, and choose whether to have enemies in or not (with the world paused/unpaused option), so basically you can evaluate your solutions first on a paused level with difficulty 0 (few holes and few obstacles) and then incrementally increase the difficulty.

Comment Re:Thanks for the advanced notification! (Score 3, Informative) 110

We did some advertising for this within the academic research community in spring, but for various reasons we were a bit late with reaching out beyond academia. Definitely an oversight on our part. Still, the deadline for the CIG phase (you don't have to submit to the first phase) is almost a month away, and if the competition is a success this year we'll run it next year as well.

Comment Re:The prize seems kind of paltry (Score 3, Informative) 110

Actually, this is not true. The competition is mainly aimed at academic researchers, who work with these techniques anyway, and for whom 500 dollars (into your own pocket, not your research fund) is not a completely insignificant amount. But of course, the main motivation for researchers to take part is of course the recognition. And of course others than academics are very welcome to take part as well! We're very much looking to broaden the participation.
Programming

Submission + - Mario AI Competition (togelius.com)

togelius writes: "We're running a competition to see who can program the best AI for a version of Super Mario Bros. It's about each time step deciding what to do — run, jump, shoot etc. — based on a description of the platforms, items and enemies around Mario.

This is hard. So hard we believe that some sort of machine learning algorithm will be necessary to reach good playing performance. But really, any approach is game. We welcome hard-coded submissions, and we welcome commercial AI programmers, academics and amateurs alike. Whoever wins (maybe you?) this will be really interesting.

The competition is associated with two IEEE conferences and there are cash prizes available for the best submissions."

NES (Games)

Submission + - Play Super Mario and contribute to science! (bluenight.dk)

togelius writes: "We're conducting an online experiment to see what makes computer games fun to play. The idea is to let people play two different versions of Super Mario Bros, record their performance and let them answer a few questions about which version they liked best. Then we use artificial intelligence techniques (actually, preference learning via neuroevolution) to find out what makes this game (and presumably other similar games) fun. In the end we will use this information to automatically create even more fun games.

However, we need lots of data to do this. So we need you to play the game. Go ahead and do it, it's the most fun way ever to help advance science!"

Comment Re:You can't win if you don't play (Score 2, Informative) 474

I respectfully disagree. As an academic, I use Facebook as my main professional networking tool. This is for the simple reason that people actually check their FB accounts on a daily basis, whereas nobody ever logs in to Linkedin except to accept or decline a new connection request.

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