Comment Game Industry as smart as the Music Industry (Score 1) 664
The Music industry did not learn that Apple was successful with its ITunes in large part for the simple pricing scheme of 99c each song what ever it was. That made the buying decision simpler and people started to buy music online and make their IPods worth a fortune fully loaded.
Now the Game industry does not seem to understand that the risk of buying a new game gets lower if there is a flourishing attractive secondary market. If I put down $49 for a new game and happen to not like it or my friends don't like it, and I can sell it easily for $35 at a place like GameStop, then I'm only $14 in the risk. If that risk gets larger I won't buy that often a new game just for try or kicks.
And if the original publisher wants a piece of the resale in the secondary market every time, then it means that the resale price for every non commercial owner is lower, because he has to pay the publisher on the original purchase and on the sale to the second market. Which means again it will dampen the new sales.