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Comment Re:Crash (Score 1) 155

Do you think they intend to torture consumers until they buy the device? Or something like that?

And force authors to use that publisher?

No, they're going to make it attractive for publishers, pay them for exclusives, make it not super inconvenient for readers, encourage subsidized reader programs in schools, give them away like iPods, sell them to college students promising cheaper textbooks, etc. Then they're going to torture the customer, once they've become a preferred conduit for the paperback market.

Comment Re:Nice theory... (Score 1) 497

Actually, that's logic. You don't need evidence for simple symbol manipulation.

What he states in that quote there is telcos call people hogs when they maximize their utilization of the connection they were sold. The telcos blame them for causing network congestion, ergo they believe that they cannot provide what they sold to their customers.

The telco T claims they can provide bandwidth B to the customer C. The average customer Q never uses what they've been sold, while the alleged hog H does, all the time at full capacity. However, H and Q are both subsets of C, the people guaranteed the bandwidth B. If T claims they cannot provide B to H because it affects Q's performance, this admits that T cannot provide B to all of C.

There's no part of that which requires sourcing, except perhaps the implicit understanding that it's not possible for a DSL customer to use more than the bandwidth that they were sold.

Comment Re:software scaling (Score 1) 367

Under Catalyst Control Center, go to "Desktops & Displays," select your primary monitor (on the bottom) click the down arrow and click "Configure." You'll have the settings pages you're used to from the old Catalyst drivers there. (I use a 4890 on Win7)

You'll notice that "Enable GPU Scaling" is grayed out. It's only changeable when you're not running at your display's native resolution. The solution? Switch to a slightly lower or higher res, turn the setting on and run your game.

Comment Re:Try dos games. (Score 1) 367

Depends on what part of the 80s we're talking about. Some games looked far better in EGA with 16 colors than the C64 version simply because of the improved resolution. Others looked better with more colors on the C64. Some were subjective.... Wasteland had a better UI on the PC, but the graphics were roughly equivalent on the C64 and the PC (with an EGA).

By the time ubiquitous MCGA/VGA adapters hit the market in 1987, the only competition point the C64 had was the superior sound chip.

Comment Re:virtualization (Score 1) 367

Still missing the point.

Native game resolution is 640x480. Twice that is 1280x960. You're running at 1680x1050 or 1920x1080. You run the VM at 1280x960 resolution, then run the game fullscreen in the VM.

Now you have the game running with doubled pixels at native resolution with the proper aspect ratio and it takes up a respectably-sized window on the screen.

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