Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×

Comment Re:Should I Be Concerned... (Score 1) 188

Because your WoW account is much more valuable than your bank account on the black market. While someone that steals money from your bank account can be immediately tried by criminal law, it's much more complicated for someone that hacks into your wow account. The risk is smaller and the gains are nearly equal.

Comment It copies, but does it validate? (Score 5, Insightful) 454

Storing a simple hash of the card contents with the hardcoded UID of the card and checking if they match when reading a card is enough to prevent any such attack. While you can copy the card and even change contents on it, it will never validate as an authentic card. Aside from that, smartcards have really gotten quite smart, as far as I know, there are no practical attacks against the newer MiFare cards(most hacks on Desfire or newer systems target the implementation of the system, not the cards themselves).

Comment Re:Red flags (Score 1) 435

Meteors definitely travel faster than bullets. However, when they hit the ground, they are called meteorites and unless they were pretty big to start with(over 7 tons or so), they will have lost all their kinetic energy to atmospheric friction so they are moving at terminal velocity, which is indeed much slower than the muzzle velocity of a bullet.

Comment Re:quote (Score 1) 435

Being directly struck, yes, the odds are considerably lower than one in a million. However, chances of being killed as a result of a bolide impact are significantly higher, since when a really big one hits, the deathtoll can be in the millions or even billions.

Comment It's not about the games... (Score 2, Interesting) 438

The distinction between casual and hardcore does not come from the games themselves, but from the players. You give an hardcore player the most casual game there is and he will still play it as if it were a hardcore game, fiercely competitive, min-maxing every aspect, etc. Chess for example is a pretty good casual game, rules are simple enough to learn relatively fast, a match is short enough to kill some time with a friend if you have nothing else to do, etc. Yet, there are people who dedicate their lives to the game and still won't be able to learn every aspect of it. In my opinion, a game is a game. There is no distinction between a casual and a hardcore game. If the game is well designed, it caters to both audiences at the same time very successfully.
The Courts

Pirate Bay Court Loss Won't Stop the Flow of Files 358

Adrian Lopez writes "According to PC World, 'Hollywood may have won a battle, but the war against piracy is far from over. Unauthorized file sharing will continue (and likely intensify), if not through The Pirate Bay, then through dozens of other near identical swashbuckling Web sites. ... What Hollywood needs to remember is sites like The Pirate Bay are like weeds. When you try to kill one, they grow back even stronger. In this case, The Pirate Bay already moved most of its servers to the Netherlands, a move that could keep the site running even if The Pirate Bay loses its appeal.'"

Comment Re:What "Skill" Really Means (Score 1) 192

This is absolutely correct. The vast majority of player skill is based simply on the time put in to practice, nothing else. Top players simply have the work ethic and dedication required to excel. Also, they know how to learn and practice in order to get maximum benefit from it. They don't simply play the game to have fun, they play to improve themselves in the game. This in turn makes the game MORE fun, not less. Most games worth anything become very intricate and complicated at the top level and being able to play at that level is simply more fun. And this is why most handicap systems are bad for a game. If there is no incentive to improve yourself, the game can never reach it's full potential. This is also the reason why fiddling with the rules all the time is bad. If an overpowered strategy develops, it is usually better to wait for the gamers to find solutions to it, advancing the game, rather than just ban it because of the people, who aren't even trying to figure it out, whining.

Comment Re:Multiboxing, I have no sympathy for Blizzard. (Score 1) 838

What, 1 character dying to 5 characters? Noo, that's unpossible. Multiboxing is not as easy as you make it sound, it doesn't give you any sort of an advantage(you're at a disadvantage controlling 5 characters against 5 characters that are controlled separately) and you are paying 5 subscriptions to do it. Why exactly should it not be allowed?

Slashdot Top Deals

Anyone can make an omelet with eggs. The trick is to make one with none.

Working...