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United States

Submission + - H1B visa: A visa for technology thieves (indiatimes.com)

truth_is_midway writes: FBI is concerned that H1B workers may be technology thieves of American businesses and it suggests extensive background checks before hiring. From the article "You hire a foreign-born engineer who has been educated in this country. Over a 10-15 year period, she rises to mid-level management. Then, she returns to her home country — where she gets paid by that government to set up a business that competes with yours." They also suggest to look after students and educators who may be best suited for this job. Is this a real concern considering that H1B workers cannot be employed in any sensitive project in US? If there are so few visas available in US, isn't going back to home country a good idea?
It's funny.  Laugh.

Submission + - How much caffiene is really in that soda pop? (ift.org)

The Fun Guy writes: The Institute of Food Technologists summarizes some recent research that should settle some arguments among geeks:

Caffeine is a well-known stimulant added as an ingredient to various carbonated soft drinks, but which drink contains the most, and how can consumers know? A study in the Journal of Food Science used high-performance liquid chromatography to analyze the caffeine contents of 56 national-brand and 75 private-label store brand carbonated beverages. Caffeine contents ranged from 4.9 mg/12 oz (IGA Cola) to 74 mg/12 oz (Vault Zero). Some of the more common national-brand carbonated beverages analyzed in this study were Coca-Cola (33.9 mg/12 oz), Diet Coke (46.3 mg/12 oz), Pepsi (38.9 mg/12 oz), Diet Pepsi (36.7 mg/12 oz), Dr Pepper (42.6 mg/12 oz), Diet Dr Pepper (44.1 mg/12 oz), Mountain Dew (54.8 mg/12 oz), and Diet Mountain Dew (55.2 mg/12 oz). The authors found that store-brand beverages generally contained less caffeine, and they also suggest that consumers would benefit from having the actual caffeine content labeled on the beverage.

Wii

Submission + - Top 5 Wi Hacks (ncsquad.com)

roninjapan writes: "Although Nintendo insists its Wii is strictly a video gaming system, intrepid players from around the world have modified it to suit their varied tastes. From simple hacks that make the system look sweeter to complex set-ups that would take a master to pull off, hacking the Wii can yield some seriously cool results.read more http://www.ncsquad.com/"
Toys

Submission + - Rubik's cube solved in just 26 moves

thefickler writes: Researchers from Northeastern University in the US have managed to prove that the Rubik's cube can be solved in just 26 moves.

Computer science professor Gene Cooperman and graduate student Dan Kunkle were able to accomplish this new record through two primary techniques.They used 7 terabytes of distributed disk as an extension to RAM, in order to hold some large tables and developed a new, "faster faster" way of computing moves, and even whole groups of moves, by using mathematical group theory.
Biotech

Submission + - What is your favorite way to make coffee?

markov_chain writes: For a while I've been making coffee using home-ground whole beans and a standard drip maker. I settled on this method for its simplicity and good taste even after trying numerous others such as French press, gravity and pressure percolators, each coupled with either preground or whole beans. So far, the fresh ground beans are the only factor that made a significant difference in taste. However, when I recently spotted a site that vaguely extols freshness, I began to wonder how much the freshness of even the whole beans themselves affects quality. Normally I thought the whole beans would retain the quality far longer due to less surface area exposed to air, but clearly there still must be a decline; worse yet, it is difficult to gauge that decline since the sellers usually do not advertise the age of the beans. For this reason, I would like to throw out two questions to you, Slashdot readers, about our favorite beverage. 1) what is your preferred coffee-making method, and how does it compare to other methods you tried? 2) What are your favorite beans? Specifically, not just the varietal, but also the source and the age (if known).
Businesses

Submission + - Survey: Blackberry owners chained to work

seriouslywtf writes: New survey data suggests that Americans are split over whether Blackberrys are chaining them to work. However, those with Blackberrys are more likely to work longer hours and feel like they have less personal time than those without. From the Ars article:

Regardless of how users felt, though, survey results showed that those who owned a Blackberry were, in fact, more likely to work long hours than those who didn't. 19 percent of Blackberry-owning survey respondents reportedly worked more than 50 hours a week, compared to only 11 percent of the general population. A higher percentage of Blackberry owners also felt that they didn't have enough personal time in their lives — 53 percent, compared to the 40 percent average. [...] Director of Marketing Strategies Donna Hall spoke with Ars and expanded on why Blackberry owners may feel chained to work. "Many have been given a BlackBerry by their employers. The expectation on the part of the employer is that once they have it they will be accessible at all times. There are no more boundaries or times when they are unreachable, even on vacation," she told us.
PC Games (Games)

Gears of War Heading To PC Someday 69

Mark Rein, of Epic Studios, told the folks over at Team Xbox that sooner or later Gears of War will be heading for the PC. With Microsoft's 'ownership' of both the 360 and PC platforms, it's a no-brainer that Epic's epic will make its way there eventually; the question is one of keeping quality high and satisfying fans of the franchise. They also discuss the hopeful-looking future for the game, as a part of the Marketplace download ecology and in future games. Rein states: "The big challenge is to make a game that was designed solely for the console, to take advantage of every last little corner of that console, to fill every little crack and run as many threads as we could and do as much to exploit the power of that machine, and make it run well on enough PCs to be worth releasing. That's a challenge." For another look back and forward on the game, 1up has a chat with CliffyB up on their site.
Supercomputing

Submission + - D-Wave Demonstrates First Quantum Computer

ThinSkin writes: "Canadian-based hardware company D-Wave gathered at the Computer History Museum on Tuesday to demonstrate the "16-qubit" Orion, the world's first commercially viable quantum computer. Orion is governed by an analog processor that uses quantum mechanics, unlike digital processing found in conventional computers. During the presentation, chief executive Herb Martin reassured the audience, most notably full of computer industry execs, that quantum computing will not replace its digital counterpart, but will indeed require it to run classic algorithms and do pre-processing. While quantum computing has been claimed to factor large numbers 10,000 times faster than digital computers, Orion was tasked to solve three relatively easy puzzles: search for molecular structures that match a pre-selected caffeine molecule, create a complicated wedding seating plan with stipulations about who could sit where, and finally successfully fill in various Sudoku puzzles."
The Almighty Buck

Submission + - Why mobile video will never take off

PetManimal writes: "Even though wireless companies are eagerly marketing mobile video services, it will never be a widespread success, owing to some very obvious factors — notably high prices, small screens, and the inherent contradiction in attempting to pursue a sedentary activity on a mobile device. A survey of European users found that two factors, price and reliability, drove 45% and 24% of European mobile video subscribers away from the services, respectively. According to the original article, greed is at the root of the poor mobile video decisions that U.S. wireless companies have made:

The carriers are desperate to for payback on the expensive 3G systems they've been deploying in the last few years. To do that, they've far overpriced their 3G access. Sixty bucks a month is justified for some users, without doubt, but is far too expensive for mainstream users. And, for those who don't want a full data plan, the cellular operators are offering things like music and video for those willing to pay for it. Or, perhaps, overpay is a better word.

AT&T/Cingular actually has it right — they're using music (and music devices like iPhone) to attract new customers and not generate revenue in its own right. But Sprint's and Verizon's music efforts are flopping because they vastly misunderstand the attractiveness of downloading music over-the-air. Sure, it would be nice if it was easy and cheap, but most people will prefer to download tunes to their PC for a buck than to pay more than twice that amount to download a song to their phone.

The same misunderstanding of customer desires is obvious in the carriers' walled-garden approach to content. They not only want to lure people into their data plans by providing videos and other items, they want a hefty slice of the profits from those items. In fact, they're double-dipping, charging both the content provider and the end user. This same approach, which is so obviously more for the benefit of the cellular operators than their customers, is at work with mobile TV, which is yet another big reason it will fail.

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