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Comment Re:Vote with your wallet (Score 1) 415

Why? All you do is charge it via USB, it no different than anything else. Works fine.
There is simply no reason to hook your phone to anything except a power outlet. If you think you still need to hook it to a computer, its time to leave the playpen and get a real phone.

As soon a wireless charging becomes common, there's never any more excuse to use a cable at all.

Again, your ignorance and immaturity is showing - resorting to calling non-Android users children isn't helping your argument as much as you like to think. This has nothing to do with connecting to a computer (which the iPhone doesn't need to do), but demonstrating that in its current guise, the iPhone (and other iOS devices) can be pretty universally charged because they come with a charging cable that has a USB-A plug on one end that can be connected to pretty much any device that has a USB port (the only time I've seen this fail is connecting an iPad to a Wii - there wasn't enough current supplied so it wouldn't charge, but it would charge an iPhone just fine).

The iPhone is not picky when it comes to chargers, computer-sourced or otherwise. My Kindle charger works with it just fine, as does every other USB port I've ever plugged it into.

Comment Re:Don't worry (Score 1) 415

Why don't you import a phone that doesn't need to be cabled to a computer.

A phone that needs a computer is like a fish that needs a bicycle.

What phone do I have that needs to be cabled to a computer?

iOS 5 called and wants its tired meme back.

iOS devices have been "computer free" since iOS 6.

Sorry, I didn't mean to let facts get in the way of a good Apple bashing, carry on.

Comment Re:Apple... (Score 1) 415

A cable that most EU users simply don't need, since they just use the cable that comes with the device and attach it to any number of standard USB ports.

However, the adapter does exist if you really must use your micro-USB charger with your iPhone, assuming that you don;t have access to a normal USB port anywhere else.

Comment Re:Sure, it's good today (Score 1) 415

Uhh, no, they updated their charger interface more than once. Try using an iphone 1 charger with an iphone 4 and get back to me.

Ok, I just did and it works.

What next?

I could try it with a 4S if you like. I have one around here somewhere. I can't test it with a 5 or above though - I don't own one.

Comment Re:Sure, it's good today (Score 1, Troll) 415

That's one of the reasons Apple changed to Lightning - they were dumping the dock connector anyway (30 pins, some of which were for firewire which has been unsupported on iDevices for many years), and they wanted a mechanically superior connector - micro-USB was not the answer. It is much too fragile for what they wanted.

Other than the fact that it is proprietary, the Lightning design is much better than micro-USB on that front.

Comment Re:Can't you turn the effects off? (Score -1, Troll) 261

There you go again. Why don't you take the time to read the article?

This wasn't the case under iOS 6. That system wasn't devoid of triggers (full-screen slide transitions being fairly common), but zooming was minimal and parallax was absent, as were gamified animation effects such as subtly shifting and sliding balloons in Messages.

Right, so the parallax effect (that is able to be turned off) wasn't present, the slide transitions are the same, yet now causing issues.

The two new vomit inducing features seem to be screen zoom (which changed from centre-only whole screen to one side or the other on a per-icon basis), and the 'jostling' speech bubbles in iMessage.

You can quote the article, but it doesn't make it any more true.

Either way I'm sure Apple will address this with an "ultra flat mode" in an update that disables all the effects - they have already had complaints from non-vomiting people that the zoom animations take too long before the UI becomes responsive to commands. I expect they'll change the behaviour when they address that.

Comment Re:Maybe it's because I'm a console gamer... (Score 1) 317

Stick with the 360 controller then, since it also works with Steam already.

Or wait for the version that replaces one of the D pads with buttons, since the hardware is fully open (and also still developing, hence the beta).

One of the great things about the direction Valve seems to want to go with this is "set it up how you want, hack it if you need, use whatever you like" rather than trying to force anything specific. They simply had to design a controller since the Steam Machine is primarily aimed at being a console replacement, and relying on third party controllers simply wouldn't be feasible. That doesn't mean that you can't use one if you want though.

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