Comment Re:Can't you turn the effects off? (Score -1, Troll) 261
This story has been posted for about 2 minutes, so this will look ridiculous posting this soon, but Settings > General > Accessibility > Reduce Motion
This story has been posted for about 2 minutes, so this will look ridiculous posting this soon, but Settings > General > Accessibility > Reduce Motion
Stick with the 360 controller then, since it also works with Steam already.
Or wait for the version that replaces one of the D pads with buttons, since the hardware is fully open (and also still developing, hence the beta).
One of the great things about the direction Valve seems to want to go with this is "set it up how you want, hack it if you need, use whatever you like" rather than trying to force anything specific. They simply had to design a controller since the Steam Machine is primarily aimed at being a console replacement, and relying on third party controllers simply wouldn't be feasible. That doesn't mean that you can't use one if you want though.
I'm sure Valve, who have been working on this for a year, haven't ever thought of that. Good catch.
My car has 5 seats and a big trunk, why would I want a pick up truck with only 2 seats and nowhere for my other passengers?
Why would I want to drive around in one of those?
Not only that, but they are a making a controller that is open in hardware spec, so if someone comes up with a better/different setup it will be trivial to make one that won't require "official blessing" from Valve to work.
"FA" wasn't "FR" by you it seems.
The beta units have 4 buttons where the touchscreen is, and are wired with a USB cable.
This information is clearly and obviously stated in the article text. It in no way contradicts itself.
You already can.
PS3/Xbox 360 etc controllers already work with Steam.
They're not forcing it. Question 2 of the FAQ specifically states that they are not forcing it on you and you can keep the kb and mouse forever more.
What they're offering is an alternative, optional, additional, supplemental, controller for those who would prefer to use something other than a keyboard and mouse to game from the couch. If you want to use a keyboard and mouse, plug those into the Steam Machine (or your PC running steam hooked up to your TV) and carry on as normal.
That really depends how far they take the "openness" - they seem to be hammering that message, so I'm going to assume it's at the very least going to be really easy to muck about with for those who want to.
This is Valve's broadside attack on Windows 8, and they seem to have gone all out for it.
If they can pull it off, it's going to be for console gaming what Android is to smartphones.
They addressed that in question 2 of the FAQ - if you are happy with kb and mouse then you can continue to be so. The controller is supplemental, and their attempt to address the problem of PC gaming from the couch for those who don't want to sit at a desk or use a keyboard and mouse on their lap.
Why would a product name need to be copyright-able?
You're thinking of trade marking, which does not require a unique name, just that you be unique in your area of sales/use (eg, Microsoft Windows/actual windows, Apple Computer/Apple Records, Ford Focus/the verb 'to focus', Steam (the gaming platform)/steam (gaseous water).
Sounds like this is round one in the future direction of iOS for Apple.
Right now it doesn't matter for the 5S in terms of being able to address large amounts of RAM, but the switch to the new 64 bit architecture did bring in more registers (x2) and some other tweaks that will help performance.
This is likely a heads up for developers that other iOS devices with larger amounts of RAM and a more real use for 64 bit may be coming (say, bigger iPads etc), or that they're thinking about adding a 64 bit A7 chip to the Macbook Pro (alongside the x86 - I don't think for a minute they'll be dropping intel CPUs on the desktop soon) to allow for 'low power on the move for more battery life' options or something.
No idea, but you can be sure they've got some sort of a plan for it, otherwise why make a big deal of it at this point? This release event was as much about letting developers know what they have to work with and what to expect as it was about user features - they covered fluffy stuff about as much as they did spec stuff. They just gave out information to different demographics at the same event, and let the various media people sort out what to report on.
Probably not, but they might make you anyway (and then it's up to you to argue about your legal rights if it ever comes up at a trial).
You could also pair it with a PIN code or password if you're concerned about such things.
FWIW, Phil Schiller's direct quote mentions that it is stored *in* the A7 - after talking about how the new SoC is a custom design by Apple (and/or their chip designer company associates). All of Apple's A series ARM chips have been custom designs, to a greater or lesser extent. There are a couple of modules out there for ARM chips that include custom, secure key storage on the SoC itself.
How is it stupid? Where previously you only had a USB port, now you could have a USB port and an SD port, with the minor inconvenience of only being able to use it as an either/or.
The alternative is no SD slot (which is the choice they made before) in the case of smaller devices.
Also, this hasn't even been included in any product yet, so declaring it as "fail" because it's an either/or connector without actually seeing it in use is just being contrary for the sake of it because it's something Apple came up with. What is your alternative? That they just stick with a normal USB port? (Genuinely curious).
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