I tend to agree with this. There's quite a few problems with digital distribution that still need to be ironed out - not least of which is actual bandwidth consumption in non-US countries. Not everyone has an unlimited download connection, and with games getting larger and larger these days it does raise the concern that it'll cut into the ability to feasibly get it to potential consumers.
In Microsoft's case, their digital distribution of most games cost as much if not more than what it costs to buy the game in a store, with no potential for resale. They're pricing things all wrong, and it's a huge download. I can't say I know about what Sony and Steam are doing as far as that goes, but I am aware that there's been a few pretty large bungles as far as DRM has gone.
Until this kind of problem gets fixed, I'm all for keeping physical copies of my games.
I guess the only news here is that it kind of puts a dent in Nathan Fillion and co's plans to buy the rights to Firefly and distribute it online.
Though I guess with recentl-purchased IP comes the outside possiblity of another series.
Screw the filter concerns. Conroy's got egg on his face and he's not popular with anyone lately. The internet filter's already being no-dealed by big ISP's, too; and ditching the filter is an ace-in-the-hole as far as election promises go if it ever gets to that.
Work without a vision is slavery, Vision without work is a pipe dream, But vision with work is the hope of the world.