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Comment Re:I would be very concerned (Score 1) 532

But, much like seat belt laws, they are designed for the people around you as well.  If you're unrestrained during an accident, you're going to bounce around in the car and potentially injure other people.  If you're not paying attention during takeoff/landing and something happens that you don't notice, you could potentially be responsible for 2 peoples' deaths if you were in the aisle seat, at the very least.
First Person Shooters (Games)

Gamer Plays Doom For the First Time 362

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"

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