Submission + - id's ET: Quake Wars And Carmack's MegaTextures (hothardware.com)
MojoKid writes: "id Software continues to enhance the Doom 3 engine. The recent release
of their Enemy Territory: Quake Wars demo showcases a new texture compression
technology. The
screen shots here, taken on a Geforce 8800 with high quality details and 4X
anti-aliasing, show the first application of John Carmack's MegaTexture for
terrain mapping. This technology allows rendering of extremely large outdoor
terrain without the need to re-use or tile multiple smaller textures. The trick is
all in Carmack's compression algorithm where for example, a 6 gig environment landscape texture map can be compressed down to 8MB without any loss in image quality.
The
HDR-like lighting in the engine looks impressive as well."