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Comment Banks just as bad (Score 3, Interesting) 497

TD Bank, my current bank, has the following password requirements:

6-32 characters, no spaces, alphanumeric + the following symbols only: [list of characters removed because /. thought it was spam; it was a fairly short list, though. Didn't even include an asterisk]

Additionally, back when I signed up for online banking with them, I filled in a bunch of garbage for the security questions because security questions are just an attack vector, and I don't forget my passwords (I highly recommend KeePass for managing passwords, it's amazing).

Anyways, a few years ago I went to log in and was prompted to answer a security question. Wtf? I had to call customer service to get my security questions reset. Now, if they don't recognize the device, or every so often, in addition to password you need to answer a security question.

This means that I'm forced to either give real answers that I'll remember (and that anyone else could figure out to hijack my account), bogus answers that I can try to memorize, or garbage that I write down and hang onto.

I also recall, around 10 years ago, I was using Bank of America and they had a limit of either 12 or 16 characters on your passwords.

Of course, my email, web hosting, and even my fucking World of Warcraft use actual two-factor authentication, with phone apps that generate codes that are only good for around 30 seconds, and outside of a man-in-the-middle attack they're practically bulletproof. Why the fuck can't my online banking be as secure as them?

Comment Re:Not ground breaking (Score 0) 87

The point? I assume you're talking about the fact that there were a large number of players in the server concurrently?

That may be the point, but it's only half the headline. The rest of the headline emphasizes that the devs are independent (you know, as opposed to professional), and they did this in their spare time (so they aren't getting paid for it).

Remove those elements from the headline, and I have no problem. But as it is, the headline is emphasizing them as if it's some amazing, unheard of feat that PC gamers would create a mod for a game. And I'm calling bullshit on that.

Comment Not ground breaking (Score -1, Troll) 87

How Indie Devs Made an 1,800-Player Action Game Mod In Their Spare Time

Wow, indie devs making mods in their spare time? Holy crap! That would be revolutionary two decades ago!

Sit around, kids, and let me tell you a story about when PC games were expected to be modded, had rich and diverse communities devoted to all the mods, and all of this with the approval and support of the people that made the game!

Of course, back then, there was no concept of "DLC", and an FPS intended for online play with only a handful of maps was dead before it even got started. Games shipped with lots of content, and the game developers would churn out and release new content, for free, in addition to all the stuff the hobbyists made.

Games today, with entirely too few exceptions, are shitty console ports designed to be closed ecosystems so the publishers can charge you for piddly bits of content and you need to be a god damn hacker to even install mods, never mind make them.

Comment Re:Books suck (Score 1) 415

I can actually empathize with you on the region locking front. My favorite series, the Shadows of the Apt series by Adrian Tchaikovsky, is 10 books long, but only the first 4 are released in the US. In order to buy the others, I need to register a UK address in my Amazon profile, switch my Kindle to the UK, and pay the exchange rate since the UK POS uses pounds.

Region locking sucks.

Comment Re:Books suck (Score 1) 415

A book is not just a collection of words. A book is a specific medium. For example, if I take a bunch of pictures, bind them together, and add on a front and back cover, I've got a book with no words in it.

Feel free to cite something that's not obscure or achaic. I tried to look it up in the OED, as you suggest, but their website requires a subscription.

Comment Re:Books suck (Score 2) 415

For such a short, throwaway, trollish comment, that single word has a whole story invested in it.

Let's see. You dislike me badmouthing books, implying that you enjoy them. That you like books so much as to take offense to someone badmouthing them implies to me that you enjoy reading fiction. At least, in my experience, everyone I've ever known who's uttered anything along the lines of, "I love the smell of books!" had a particular fondness for fiction.

And yet, if someone reads a lot of fiction, you'd expect that person to have a well-developed and active imagination. You, on the other hand, seem to have a stunted imagination, posting an insult whose creativity lies somewhere between what I'd expect from a tween on Xbox Live and a German accountant with mild Asperger's expressing frustration under his breath at the bar when someone new starts chatting up the lady he's been eyeing for weeks trying to get the bravery to go talk to.

You're a mystery, AC, and you intrigue me.

Comment Books suck (Score 3, Interesting) 415

I know I'm in the minority here--particularly on Slashdot, I'm sure--but I absolutely hate books.

Before getting my kindle, I read only while in high school and college, and only during class. After graduating, I read almost nothing. Since getting my kindle, I read on my commutes, and even take out time to read when I'm at home and could be on the Internet or playing a game.

Books are bulky. It's a pain to keep your place. The feel of the paper in paperback books gives me goosebumps. I find the smell of books unpleasant. You have to hold the books open, making reading one-handed challenging (a necessity on subways, and also helpful for reading in bed). Holding books open is particularly annoying at the start and end of the book, when the two halves are quite lopsided.

Like I said, I know I'm in the minority, but as far as I'm concerned books are almost singularly unsuitable as a medium for recreational reading.

Comment Re:Bluetooth? (Score 1) 223

How often does this really happen in gaming? I mainly do MMOs and FPSes, which AFAIK are the most keyboard-intensive types of games, and I have a hard time figuring out how you'd hit more than 6 at a time.

I can really only think of the following "sustained" keypresses:

1. Movement forward/backward
2. Strafing
3. Turning
4. Crouching or Jumping (if jump height is tied to how long the key is held)
5. Display info (e.g. scoreboard)

Everything else you would do is a momentary keypress, which assuming you're doing all 5 of the above simultaneously, maxes you out at 6 keys. I'm not aware of any MMOs where you'd hold down a key to attack, and although that does happen in FPSes, you'd be using a mouse button, not the keyboard.

I'm genuinely curious, how would you end up hitting more than 6 keys at once? Maybe flight sims?

Comment Re:Misses the point... (Score 5, Interesting) 83

Venn diagrams do not show proportion (what I assume you mean by amounts)!

If you draw a Venn diagram with a tiny little overlap, or a huge overlap, in order to make some point, [b]you are doing it wrong[/b].

Now it's one thing to do this for comedic effect, but I see this all the time when people are trying to be serious and it makes me stabby.

Venn diagrams are a way of visualizing overlaps in sets; the ONLY thing that matters is what region an element is placed, not how big that region is.

A Venn diagram is a precise tool which displays particular information with no ambiguity, and trying to shoehorn proportions into it just makes it muddy. Plus, humans are fucking terrible at telling how much larger one roughly circular area is than another; make those areas slightly different shapes, and it's even less helpful.

Comment Re:I must be showing my age... (Score 1) 207

Digital books, even those encumbered with DRM, are more resilient than paper books.

Every book I buy for my Kindle, I also crack the DRM, convert it into a more generic format, and back it up.

It's trivial for anyone to have an entire library and to share that library, and there will always be a way to update the format to whatever's most convenient.

Books, on the other hand, are relatively fragile and limited. If you have a book, you can't give that book to everyone. You can't zap it around the world. In five hundred years, if it still exists, it will be locked away in a museum and handled delicately by archaeologists with flipping it page by page with tweezers.

Certainly the same can be said about any physical media ebooks might happen to be stored on, but the difference is it's trivial to update, and there WILL be people updating the ebooks, and as long as at least one copy exists then that particular work continues to exist and be easily accessible for all of society.

The only leg up that physical books might have on paper books is if either the human race ceases to exist, and can no longer maintain the knowledge, or if somehow all electronics simultaneously cease to function. In the former case, who gives a shit, we're dead; in the latter case, you just walk off the set of the contrived Hollywood production you're on and return to real life.

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