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Comment Re:Huh. (Score 1) 148

As per my comment to the other story, the in-game purchasing is critical for me as a developer. For the features in my app, I'm practically giving it away at $1.
The app, Virtual Cricket, gives the users access to live scores and commentary for the international cricket games. The cost of professional data sources for this sort of content is not small, as you can imagine. For me to just brake even, I would need to have a very high sustained level of new customers each and every day.
In-app purchases however will allow the conversion of the existing customer base for subscription to higher-end content (eg. fantasy cricket), where I can look at recovering some of the invested money.
This is where the market must go to go away from your iBeer and iFart type of efforts which do nothing to promote the platform as a serious marketplace.

Comment Re:iNexpensive? (Score 1) 289

As a developer, I'm a lot more excited by the 3.0 software than the hardware itself. Yes, the new hardware will (hopefully) increase the market size, but the 3.0 software has some really exciting things from a business perspective. The key to these things is in-app purchase capability.
Apple has had enough feedback from serious developers that the bottom end of the market ($1-$2 apps) is too low to sustain any serious development/business effort. The ability to make additional money from the customers to whom you've already sold your $1 app (ie. practically given it away at that price), will satisfy the existing serious developers and hopefully attract other ones.
The current model is simply not sustainable. For me for example, I sell my app, Virtual Cricket, at $1. With the cost of the professional data sources which provide live scores and commentary to all cricket matches around the world, this would require a very high sustained level of new customers just to break even, let alone make money. In-game purchases will allow some conversion of the existing customer base for subscription to higher-end content etc.
This is where the market must go to go away from your iBeer and iFart type of efforts which do nothing to promote the platform as a serious marketplace.

Comment Re:vs iPhone (Score 4, Informative) 144

> Autocorrection can't be disabled by default.

Settings --> General --> Keyboard:
Auto-Correction: OFF
Auto-Capitalization: OFF

> I would but I can't copy and paste the name of the place.

Upgrade to 3.0 and you'll be able to.

Comment Re:vs iPhone (Score 3, Informative) 144

I'm an iPhone developer and memory crashes are all to do with badly written code. iPhone SDK has fantastic debugging capabilities that let you catch memory leaks and easily fix them - much better than any other mobile platform SDK I've ever worked with. The problem is ultimately that everyone wants to be an iPhone developer and make millions in the App Store after picking up a book and watching an online tutorial or two, without knowing a single thing about development outside of a web scripting language or two.
Apple also used to be really strict about testing for this during the app approval process, but it looks like they relaxed the standards. Hmm, I wonder why... I've recently seen apps which crash after 3-4 minutes of use.
By the way, check out my first app - for the cricket lovers around the world: Virtual Cricket for iPhone

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