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Comment Re:Weirder Than That (Score 1) 66

The problem isn't that she made a wrong decision. In poker you make errors in calculation all the time. Yes, her past history of play shows miscalcuations but this mistake was more along the lines of forgetting what math is completely.

It would be like in pro basketball game... It's the 4th quarter and it's tie game with only 20 seconds left. A player steals the ball and runs all the way down the court and dunks the ball while ignoring his entire team and the entire stadium screaming to stop. He just scored on the wrong basket losing the game. Now, you may have watched tons of kids play baseball and seen something like that happen in games but that's not something that happens in pro sports. Yes, players blow games all the times making stupid plays but something like that is just on a whole other level of unlikely.

For people familiar with high level poker that's akin to what they saw. It would simply way way way more likely somebody playing at that high level/stakes would be cheating than to make that level of mistake. To an expert of the game it looks like a six sigma probability event. Sure, never 0 but suspect as all hell.

Comment Re:Why would it? (Score 1) 83

Seeing/picking up your coffee is solved problem for a headset with passthru cameras. Even the budget Oculus/Meta/Facebook Quest headsets can do passthru. Granted it's not exactly great compared to Lynx (B&W and significant visual artifacts) but considering they didn't originally design the headset for this functionality (cameras were selected/positioned to be optimal for controller tracking) the results are pretty impressive. Their next model (set to release later this year) is designed with passthru in mind will be radically better for "mixed reality" interactions.

Actually drinking your coffee while in VR is the harder problem as many headsets are still pretty bulky but that will be resolved soon enough as well. Lynx is pretty darn small for a VR headset and upcoming one from Oculus is reported to be quite compact as well.

Comment Re:"every four years emission schedule drops in ha (Score 1) 88

You should read up on "Layer 2" systems like The Lightning Network. This video does a good job of explaining how it works. In theory it will allow an individual to buy a cup of $4 cup of coffee with Bitcoin even if a miners were charging even something as insane as $100,000 (or any amount) per transaction

Comment Re:"every four years emission schedule drops in ha (Score 2) 88

Haven't transaction fees increased proportionally with the decrease in mining reward? When the reward is 0 the transaction fees will make up 100% of the miners revenue and the users of Bitcoin will incur the full cost of maintaining the network.

So as long as the value of Bitcoin doesn't take a nose dive you won't see a mass exudes of miners making a 51% attack trivial to perform.

Comment Re:Nano-jitters. (Score 1) 20

I tend to agree that the comfort and resolution isn't quite there yet but people are already doing it. For me personally I think comfort is the bigger hurdle as current headsets aren't that bad resolution wise. This blog is a very interesting and detailed account of one individuals experience replacing his monitors with VR. The blog also made it's way to Slashdot about a month ago and the author answered questions in the thread.

Comment Re:Does it still require a Facebook account to use (Score 2) 20

They only required Facebook logins starting Oct 2020 and the headset discontinued sales on Dec 2020. That means the vast majority of owners were grandfathered in to not requiring their Oculus accounts be linked until Jan 1 2023.

That being said this update gives you root access to the hardware. So if Oculus does start to force you to use a Facebook account on Jan 1st you are free to do what you want with the hardware. I doubt they will though as they probably never bothered to add any of that functionality to the OS.

Comment Re:VR is cool in concept. (Score 1) 79

Facebook Reality Labs has shown off several varifocal prototype headsets and a multifocal displays proof of concept. While Valve hasn't publicly demoed anything we know they are also working on solving the fixed focus problem as well and have recently been granted a few patents regarding their designs.

Rumors are the Oculus next headset (Quest Pro likely to be announce at Facebook Connect on Oct 28th) won't use varifocus lens or mullitifocal screens but hopefully we see the tech used in a product soon.

Comment Re:Highlights the problem with mandating a connect (Score 1) 79

It doesn't require the connection. The Facebook outage didn't break everybody's headset but it did affect some people. I don't think we know why it affected some people and not everybody but the fact that Oculus has locked out their entire customer base for twice you'd think they'd be a little more careful about how they engineer these systems.

I forget the specifics of the first time it happened but the second was an expired security certificate that forced everybody to manually download a patch before they could use the headset again. I believe it took nearly an entire day for them to make the patch available.

I do believe they gave all customers a store credit each instance though.

Comment Re:Impossible (Score 1) 62

Yes, it should be possible.

There are some older phone based VR headsets that let you adjust the distance between lens and screen which shifted the focal plane as a result. They had limited mobility but it did allow a small subset of people who wear glasses not to need them in VR. Oculus has been working on varifocal lens that allow you to move the focal plane on the fly via software in real time by tracking the users eye movements. It should be trivial incorporate a large amount of lens prescription into that process so most people wouldn't have to wear glasses in VR.

If your interested in learning more here is a more comprehensive lecture on the topic.

Comment Re:Impossible (Score 1) 62

The Cosmos Elite does not have an eye relief adjustment. Most headsets without eye relief let remove the padding/facial interface and have various sizes available for different face shapes/glasses. On the Quest 2 they provide you with a small plastic spacer that goes behind the padding to make room for larger glasses. I'm not very familiar with Cosmos but I assume it has something similar. I did notice HTC sells foam inserts that might do the trick.

Comment Re:Impossible (Score 1) 62

Current VR headsets have screens that are always at a fixed distance (optically) so bifocals are unnecessary. In the worst case you only need to use need single vision lens. Typically VR lens project the screens so they appear around 2 meters away from you so if you see clearly at that distance you wouldn't need to use classes at all in VR.

That being said most VR headsets can accommodate the user wearing glasses without issue. If you have unusually large frames most headsets also have optimal adapters to make extra room. Lastly, there are several companies that make corrective lens for your specific prescription you can place over the VR lens so you don't even have to wear glasses at all.

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