so if your console breaks you also lose all your games?
If your console breaks, you send it back and get another console with the same serial number so that your games will work. At least that's how it works with Wii Shop games: the Wii console you get back is authorized for downloads of already purchased games without charge on Wii Shop.
But there is still a core functionality that every PC will have (as long as it's at least semi-current), about equal to a console.
A console will typically be connected to a much larger screen, and the player will typically be sitting farther away.
So why do game makers then complain about it being hard to make use of all the extra bells and whistles on the PC, when those things don't even exist on consoles.
In order not to generate a disproportionate tech support burden, PC games have to be able to scale down to an Intel GMA while still looking good on the latest piece of AMD or NVIDIA kit. It's like having to include the Wii, Xbox 360, and PS3 versions of a game in one box. And a PC game can't just store pre-compressed textures (due to patents) or pre-compiled shaders (due to architecture differences among Intel, NV, and AMD).
But right in front of the store were a ton of used iPhones, iPads, iPods, Galaxy tabs
None of which can play used games.
(Oh, even at $0.99, games bitch and moan about games being too expensive, too... the fun of being a mobile developer...)
How much of that is due to Android phone manufacturers having launched their phones in countries where Google didn't yet have a payment infrastructure? That's what happened with Android Market in the early days of Android: ad-supported became the norm because so many countries were shut out of paid applications entirely.
Make games so good that people want to keep them
This worked for, say, the Super Smash Bros. series. But I guess publishers assume that people who are still happy with playing the previous game are people who aren't buying the same publisher's newer games. Solution: turn off older games' online play.
After a year or so the prices come down, the bugs are as fixed as they're gonna get, and word of mouth will tell you whether the game is worth the time. There's nothing that says you *have* to play the latest and greatest games the moment they come out.
While following that strategy on a Sony console, I've never been able to get online play to work. All I've been able to get is an error message stating that "this software title is not in service."
I dunno, go outside and have fun in the real world for a change?
How much of the current tendency against outdoor recreation is due to "stranger danger" hysteria among parents? And how much is because the gift-giving season is in a part of the year when temperatures are too cold for vigorous outdoor recreation throughout much of the developed world?
No, [PhilsHobbyShop.com] doesn't even ship to anywhere outside the US and Canada
Your previous post inspired me to add statistics to the software that powers PhilsHobbyShop.com. I have statistics, and Canada isn't even second place. It's USA, then someone else, then Canada. On the other hand, it could be that you're reporting a problem with the web software. Did something break when you went to PhilsHobbyShop.com, added an item to the cart, began checkout, and put in a non-U.S. shipping address? It doesn't appear so: the first order I saw when I logged in to an administrative interface was from (you guessed it) Ukraine.
For many businesses, the vague possibility of making an international sale is outweighed by the very real and persistent attacks coming from these dubious nations.
Then how do companies like Amazon and eBay, with their worldwide presence, fend off these attacks?
For individuals, the possibility however slim of making a sale to the Ukraine or Russia or China is eliminated, also eliminating any necessity of allowing traffic from those nations.
If a stateless firewall blocks all packets from these countries on all protocols and all ports, this would result in end-user confusion when one visits a legitimate web site hosted in one of those countries.
Is there a potential benefit that you intend to exploit there
More revenue. Lots more revenue.
But there are tools which could be used by 4th graders, that's not the problem. But 3D modelling is a field for experienced artists.
Simple programs like Voxel Fun (Android) and Minecraft (PC) are introducing children to the concept of voxel sculpting. Or is there a huge step from that to mesh sculpting?
Did you ever try to make anything more complex than a box with blender or Maya?
I made this, this, and this in Blender. That probably makes me an edge case.
Stellar rays prove fibbing never pays. Embezzlement is another matter.